I have recently started GMing again and am a little rusty on some the rules and flow of combat...
if someone could peform a walk through of a simulated combat situation... severl gargun vs severl PCs and maybe even someone using a bow.... it would be greatly appreciated.
I am using HMG.
Another point, how do you handle someone with double weapons, instead of a shield and weapon? Do the rules allow them to attack more frequently?
Thanx very much in advance for the assistance...
Here is pretty much how combat runs in my game, using HM3
Rolf (Ini/85, Falchion/75, Shield/65, Javelin/60, Physical Penalty -15)
Ulf (Ini/70, Handaxe/72, Knife/67, PP -10)
Leif (Ini/65, Bow/66, Knife/56, PP -10)
Gargun Leader (Ini/75, Mang/75, PP -10)
Gargun #1 (Ini/55, Mankar/55, Buckler/45, PP -10)
Gargun #2 (Ini/55, Mankar/55, Buckler/45, PP -10)
Gargun #3 (Ini/45, Crossbow/45, Knife/35, PP -5)
Set Up: (Ambushers) Rolf, Ulf, & Leif // Surprise a group of 4 Gargun
Round 1: (Set up Round)
1. Gargun are set up on map in order of march: Gargun #1 < 10-ft > Gargun Leader < 5-ft > Gargun #2 < 10-ft > Gargun #3
2. Hidden characters (Ambushers) reveal themselves - denoting the end of the round
Round 2: (Surprise Round)
1. Ambushers have a free round
2. Those with missile weapons may fire/throw
3. Those with melee weapons may move up to half their Move & Attack
4. Those ambushed must ignore
Rolf (Ini:85-15) throws (50% Activity) his Javelin (60-15) at the Gargun Leader; RESULT is (87) MF vs. Ignore = Miss [if Miss was 46-65% there is a chance of hitting adjacent target (odd left / even right)]
Ulf (Ini:70-10) Moves (50%) out of the bushes and Attacks (50%) Gargun #2 with 2-Weapons; Axe (72 +10-10) in Primary Hand and Knife (67 +5-10-5) in Off Hand, both suffer a -20, 2-Handed fighting penalty; RESULT is Axe MS & Knife MF vs. Ignore = (A*3 & A*1); Roll for damage and location: Damage: Axe 3d6 + 6 Edge = 16-IP to Thorax (Edge Protection = 7) = 9-IP (S3 Cut = E3 Shock Check); Knife 1d6 + 4 Puncture = 6-IP to Abdomen (Puncture Protection = 4) = 2-IP (M1 Stab = E1 Shock Roll); Gargun #2 (Endurance 11) manages to pass both checks.
Leif (Ini:65-10) fires an Arrow from his Bow (66-10) at Gargun #3; RESULT is MS vs. Ignore = (M*2); Roll for damage and location; Damage 2d6 + 6 Puncture = 13-IP to Right Upper Arm (Point Protection = 4) = 9-IP (M1 Stab = F2 Fumble Check); Gargun #3 (Dex 11 +2 Two handed weapon) fails and drops crossbow at his feet
Round 3: (Normal Rounds)
Rolf (Ini:85-15) already holding his shield, draws (25%) his falchion and Moves (50%) toward Gargun Leader, but cannot Attack him this round
Gargun Leader (Ini:75-10): First must take a Morale Test (vs. Initiative – Universal Penalty), which he MS; he then shouts for his Gargun to Attack (Command Roll vs. Initiative – UP) = MS; Result is the Gargun will FIGHT; as he is threatened by Rolf, he must draw (75%) his Mang under pressure [Test vs. Mang Skill - (PPx5) - HM]; 75 - 10 - 5 = 60% chance; result is CS and he not only gets to draws it, he is able to make an attack with it;
Gargun Leader Attacks (50%) with his Mang (75 +15-10) Rolf, who blocks with his Shield (65 + 20-10); RESULT MS vs. MS = (Block); (3d6) WQ Test: Shield WQ 10 fails by 3 and reduces WQ by 3 (now 7), Mang does not need to test.
The other Gargun acting on their leader's command to fight; now act;
Gargun #1; Not Engaged, draws (25%) his Mankar and Moves (50%) to attack Rolf, who fight with the leader, but cannot attack this round
Gargun #2; engaged with Ulf and suffering (S3 + M1 = -20% UP) wounds, thinks about running away, but fears his leader’s wrath even more; so under pressure, he tries to draw (75%) his weapon (55 - 30 - 0) = 25% chance; result is MF, and is unable to draw his weapon; but does have his shield in hand
Gargun #3; (M1 to shoulder), not engaged, picks up (25%) his crossbow and loads (75%) a bolt
Ulf (Ini:70-10) Attacks (50%) with his Axe (72 +10-10); Gargun #2, who Blocks with his Shield (45 +15-30); RESULT is MS & CF = (A*2); Roll for damage and location: Damage: Axe 2d6 + 6 Edge = 12-IP to Left Thigh (Edge Protection = 3) = 9-IP (S3 Cut = S3 Stumble Check & E2 Shock Check); the Gargun #2 (Agility 9 - 4 = 5 / Endurance 11 - 4 = 7) fails both the Stumble, & the Shock Check, collapsing to ground unconscious; giving Ulf a Tactical Advantage (TA).
Ulf; with his TA, throws (50%) his Knife 67 -10 -10 (Fire & Move Penalty) at the Gargun #1 and Moves (50%) to the Gargun Leader; Gargun #1 engaged with Rolf is unaware of knife speeding towards him; RESULT is CF vs. Ignore = (Wild); knife harmlessly sails past and hits a nearby stone, failing the (3d6) WQ check by 2 and reducing the knife’s WQ to 8;
Leif (Ini:65-10) fires an arrow from his Bow (66-10) at Gargun #3, who see him and ducks for cover; RESULT is MF vs. (50%) Dodge = Miss
Round 4 (Normal Rounds Continue)
Rolf (Ini:85-10) Attack (50%) with his Falchion (75 +15-15) the Gargun Leader, who Counterstrikes with Mang (75 +15-10); RESULT is MS vs. MS = (B*1) Both Strike; Rolf (1d6 + 6 Edge + 1 Strength) = 12-IP to Neck (Edge Protection of 3) = 9-IP (S3 Cut = B1 & E3 Shock Check); Gargun Leader (1d6 + 6 + 1 Strength) = 11-IP to Thorax (Edge Protection of 5) = 6-IP (S2 Cut = E2 Shock Check); Rolf manages to pass the shock check; but the Gargun leader succumbs to the serious neck cut and collapse to the ground unconscious, bleeding to death; giving Rolf a TA.
Rolf with his TA, attack (50%) Gargun #1 with his Falchion (75 +15-15-10), Gargun #1 Blocks with his buckler (45 +15 -10); RESULT is MS vs. MF = (A*1); Rolf (1d6 + 6 Edge + 1 Strength) = 13-IP to Abdomen (Edge Protection of 3) = 10-IP (S3 Cut = B1 & E3 Shock Check); Gargun #1, his gut ripped open, collapses to the ground unconscious, bleeding to death. No TA generated on TA.
Gargun Leader is unconscious and bleeding to death; he no longer is in command; so it's every Gargun for himself and they use their own Initiative Rating
Ulf (Ini:70-10) Moves (50%) and Attacks (50%) aiming High with his Axe (72 +10-10-10) Gargun #3, who having a loaded Crossbow (45 -5-5) does FPF (Final Protective Fire); RESULT is MS vs. MF = (A*2); Roll for damage and location: Damage: Axe 2d6 + 6 Edge = 16-IP to Skull (Edge Protection = 3) = 13-IP (G4 Cut = K3 Kill Check); the Gargun #3 (Endurance 11) fails the Kill Check collapsing to ground Dead, giving Ulf a TA.
Ulf; must first make a Strength Check to Pull his axe free from Gargun #3's skull (3d6 vs. Strength 11), he fails and struggles (50%) to remove it; once freed, he looks about for another Gargun to attack.
Leif (Ini:65-10) joins his companions on the trail
Gargun #1 is Dead
Gargun #2 is lying on the ground Unconscious
Gargun #3 is Dead
This example is similar to the last ambush one of my party conducted and it goes pretty smoothly, once everyone know the procedure and pays attention to what is happening.
Throughout the example are numerous House Rules such as:
a) Impact Bonus for Strength
b) Drawing Weapons while under pressure
c) Final Protective Fire for readied missile weapons
d) Command and Control (from Battlelust)
e) Two-Weapon Fighting
f) Action Time Requirement
I hope this example helps…