HM3, not Gold.
I did not realise you were in different rooms! I have found such experiences untenable due to slowness and need for clarity and 'turn taking'. Our games are like the floor of a stock exchange mixed with with racecourse bookies...
People often roll at the same time; and then I as GM sweep through to match their results...for example after they state intent (which in long combats often turns into repeated actions as they slug in the same fashion with weapon to hand); everone rolls their side concurrently. At the same time I then sweep through with NPC rolls and match. Thus it cuts out player1 rolling action, NPC rolling response, player 2 rolling action, NPC response etc etc. Instead we have player1
result, NPC rolling respnse etc etc. It does not cut down the number of rolls; just the time to roll them as many rolls are concurrent; non sequential. This would be impossibly chaotic if not all there
and everone experienced. (New folk slow it down considerably until they get up to speed.)
At critical junctures or moments of suspense we revert to the slower, deliberate methodology...