My own ideas toward the new skills:
www.lythia.com/forum/viewtopic.php?f=31&t=12603 wrote:
Lore INT INT WIL • Tai+2 • SB×1 • [1 month]
Afarezirs, Balshanism, Demonology, Gytevsha, Kamil, Kubora, Khuzdul, Pvarism/Arcane, Pradeyalkri, Violet Bowl etc.
This skill can be only select as a specialization. So these increased a bit faster as a normal skill as the range of the knowledge area is quite limited. It would be also possible to use Folklore. But I dislike the idea that the player have knowledge in these topics only on basis of the non-specialised folklore skill.
Palmistry INT AUR WIL • Tai+2; Sko+1 • SB×1 • [1 month]
Foretelling, Guidance, Swindle.
Torture DEX INT WIL • Tai/Tar/Sko+1 • SB×2 • [1 month]
Interrogation, Punishment.
Whaling STR HRG WIL • Mas/Lad+2 • SB×2 • [1 month]
Harpooning, Beaching, Archery, Net whaling.
I prefere Torture as a skill instead a specialisten, when it includes traditional punishments (break on the wheel etc.).
Warfare could be an interesting addition, but I would put the focus to
survival a battle,
bravery &
getting mentioned and
tactics. Siege should be a specialization of engineering.