Fastred wrote:
Pleased to see my esoteric interests might eventually end up being useful....
More than useful, Jeremy! Thanks for making your work available.
Arthur wrote:
IIRC, someone was kind enough to post spreadsheets with LQ listed for all of Harn. I'm going to track that document down and do some averages.
That sounds like the sort of thing that is on
Jeremy's site. Try there first.
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What about grain? I don't have the LQ lists with me, but I always imagined that Kaldor was a bread basket, and places like Azadmere & Orbaal were always looking for extra sacks of oats, or delicate vegetables that don't grow in the mountains.
Well...I took a quick look at that and what I found made me decide to leave it off this first go!
You're right, I think -- Azadmere imports some foodstuffs, and I imagine the specialities of any one kingdom find their way to the others in trade. But.... by my quick figuring, there is almost twice as much food produced on Hârn as can be consumed! I certainly welcome other opinions on that, but it immediately suggests that much of the surplus grain, at least, finds its way to the cities of Lythia.
Re Chybisa's
relative mineral wealth: that has much to do with the small population. Even one mine is more than enough to satisfy local demands, so anything else becomes surplus. But Anadel is a rich country, and if the guild could only control the barbarians....
Keith wrote:
The first thing that sprung to my mind was that the refinement and processing of raw materials such as minerals may be more likely to take place close to their source than remotely; the finished goods will then be exported, rather than the raw materials. So, for example, Kanday, which lacks copper and tin, probably imports not ingots of copper and tin so much as bronze and bronze goods from, say, Melderyn, which has a surplus of the base metals.
Interesting idea, Keith. I had considered only ingots of the refined metal. But I see bronze and brass listed in the HM pricelist, suggesting trade in those alloys is likely.
As for converting the metals to finished goods near the source, that idea makes sense too....I see artisan villages, so to speak, growing up near the smelting sites, or perhaps in the nearest town where the ingots are traded. But I also think it would be easier to move the ingots as bulk cargo, and artisans across Hârn (if not craftsmen) would probably want at least some of the unworked metal on which to work their art. I'm not sure which is closer to our model, but both seem reasonable.
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If I might suggest, it might be both helpful and interesting to document the various secondary and teritiary products that are created from each primary, raw material (or combinations thereof).
Agreed. It will help us identify the relative importance of each, and whether it falls into the luxury vs necessity category. Jeremy has made a start on that with his "Mines" project, but we can start collecting up more info for him as we find it.
Keith wrote:
what sort of factors do you think might influence the actual level of demand in each market?
I'm looking for help there, but some ideas that come to mind are: the relative "development" of a location -- Coronan, for example, probably has a greater demand for lead, copper, and other metals that go into the buildings of that city; likewise, the ratio of upper-class citizens to lower-class citizens (relative wealth) will come into play; the number of artisans in a place -- though I've left Evael out, for now, that place probably has a higher per captia demand for the metals that go into artwork. And I'm sure there is more I haven't yet considered. Ideas?
Thanks for the good response, guys. This is going to help a great deal.