Some poor soul lamented: "If only Agrikanfury would rear his firey self, he could tell you all about it. IIRC, he uses the CoC rules with Harn which borrows heavily from d20 Modern."
Behold, mortals, and tremble at my terrible approach! I step forth from the black flames of Balgashang once more in answer to thy summons!
Or, to paraphrase the little girl in POLTERGEIST, "I'm baa-ack!"
I quit using my d20/CoC hybrid Harn rules after the first few sessions and switched to HarnMaster. My campaign improved as a result (or so my players insist, though I was fine with my alternate system). We made it through 100 Bushels of Rye and a bit beyond, but alas, my main player is an attorney and his caseload of boneheads awaiting trial went into overdrive, and I had my own work-related projects to contend with. Ergo, no RP gaming since August!
The good news is we have managed to get some tabletop gaming action going with the incredible new Risk: 2210 A.D. board game from Avalon Hill and the Lord of the Rings Risk game, both of which make drastic and welcome improvements to the old classic Risk game, most importantly, a 5 turn limit to the game.
Lately, after slogging my way through Icewind Dale 2 and Neverwinter Nights on the PC (both d20 games), I've been fiending to get my game on again, though I've been tempted to switch back to d20 and do some old fashioned, high magic hack-n-slash in the (almost) Forgotten Realms ... simply because d20 (IMO) at its most basic requires much less in the way of carefully crafted plots and intricate histories... it being more about video game action and a bad case of the "gimmes." Such frivolity is much easier for me to prepare than the grim, gritty realism of Harn World. Although I still haven't lost my desire to adventure in HarnWorld, I prefer to wait until I can do it "justice," LOL.
Anybody got a review of HarnMaster 3 (compared to HarnMaster 2, which I bought earlier this year) for me? I've been out of the loop and off the board for months and just heard about it.