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 Post subject: The Idea thread...
PostPosted: Fri Nov 25, 2005 4:27 am 
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Hello,

Further to my PMs with Ilkka, I got to thinking that we should have a place on the HarnForum where people can suggest things that they would like to see. Sort of a Harnic wish list. This can act as a source of inspiration for aspiring Fanon writers who don't know what they should write about. It may also act as a catalyst, inspiring other HarnFans and GMs with cool ideas for their own campaigns.

Just a few ideas to get things rolling:

- Codominium ruins. There was a great article in Thonahexus about ruins, I would like some adventures based around the discovery and exploration of these ruins.

- Viking raids. Despite Cape Renda, there must be some brave vikings willing to raid Kanday, Rethem or Melderyn. Perhaps an adventure around that.

- More descriptions of mercenary units.

- A good article describing a caravan. We know caravans travel along the caravan routes, but an article describing a whole caravan, the characters in it, the wagons, horses, outriders, mercenaries etc. Then I could just have my PCs (if I had any :( ) join the caravan.

- More guild articles.

- I liked the idea of an article on secret cults (Morgathian, Agrikan, Navehan) in "good" kingdoms.

- Foresters and Sheriffs. If you are going to run a Robin Hood type campaign, we need to know more about foresters. Along the same lines, I would love to see more about Sheriffs in general, how Shire courts work, some idea of the sheriff's schedule, how many men he has, what they do day to day.

- Royal bureaucracy. There was a great thread a few months ago on the clerks of the Royal Household, I would like to see and article which expands and explains all of the jobs of the household (perhaps with what type of person fills the job, what skills they have, the powers they have).

- The White Hand. Who are they, what do they do. I have an image of Bester and the Psi-Corp from Babylon-5 as the model, but perhaps someone else has a different idea.

- Building rules. I would like someone to come up with a rule expansion to cover construction. How much to build a townhouse, a manor house, a barn etc. This should cover construction in a core-kingdom area, with special rules for frontiers. It should include construction times.

- More about Gargun. Nomadic gargun are hardly detailed at all. An adventure about nomadic gargun moving into an area.

- Hobbits. I vaguely remember a discussion (perhaps a small write up) on hobbit like creatures living on the borders of Evael. Myth or real????

- Mining. Rules for finding minerals, getting a charter, establishing a mine, operating a mine...

Since its nearly Christmas, who else has some Harnic wishes?

TTYL

Kerry Mould

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 Post subject: Re: The Idea thread...
PostPosted: Fri Nov 25, 2005 5:14 am 
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Sageryne wrote:
- The White Hand. Who are they, what do they do. I have an image of Bester and the Psi-Corp from Babylon-5 as the model, but perhaps someone else has a different idea.

Oooh, I like that one. I might even take it up. Then again, there's the fact that anyone writing a piece on the White Hand will probably be crucified by three quarters of the Forum members...

Sageryne wrote:
- Building rules. I would like someone to come up with a rule expansion to cover construction. How much to build a townhouse, a manor house, a barn etc. This should cover construction in a core-kingdom area, with special rules for frontiers. It should include construction times.

I know the man for that job, and his name is Roy Denton.

Sageryne wrote:
- Hobbits. I vaguely remember a discussion (perhaps a small write up) on hobbit like creatures living on the borders of Evael. Myth or real????

MYTH!! Gaaahhhh! Nasty little critters, I say!

Sageryne wrote:
-Mining. Rules for finding minerals, getting a charter, establishing a mine, operating a mine...

Wasn't there someone who wrote a piece on mining in Hârn? I seem to recall seeing that somewhere...

***********

And to add a wish, I'd like to see someone write a good old-fashioned adventure, or better yet... a campaign.

Cheers,

Roland


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 Post subject: Re: The Idea thread...
PostPosted: Fri Nov 25, 2005 10:28 am 
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Sageryne wrote:
- Hobbits. I vaguely remember a discussion (perhaps a small write up) on hobbit like creatures living on the borders of Evael. Myth or real????

I called them halflings and had my player draw up a very brief overview of their society (the player wanted to play a halfling-type character). Since it's been so long, I'll go through my records and see if I can find it somewhere, clean it up and post it.

BTW, I've made this thread a Sticky so it stays on top.

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 Post subject:
PostPosted: Fri Nov 25, 2005 10:32 am 
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Quote:
Sageryne wrote:
- The White Hand. Who are they, what do they do. I have an image of Bester and the Psi-Corp from Babylon-5 as the model, but perhaps someone else has a different idea.

Oooh, I like that one. I might even take it up. Then again, there's the fact that anyone writing a piece on the White Hand will probably be crucified by three quarters of the Forum members...


I Agree, that is a cool idea to me and you won't get trounced on by me. :D

Quote:
Sageryne wrote:
-Mining. Rules for finding minerals, getting a charter, establishing a mine, operating a mine...

Wasn't there someone who wrote a piece on mining in Hârn? I seem to recall seeing that somewhere...


Christian Düntgen http://www.xris.de/Rollenspiele/HGT/index.html

He has done some great work acrosss the board with guilds.


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 Post subject:
PostPosted: Fri Nov 25, 2005 3:59 pm 
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I had a viking raid on Dunir in a campaign. Resulted from a tangle with the Dunir fishing fleet with some Ivinian ships who were pursueing some whales. The Ivinians ended up loosing the whales, ships and boats damaged and some injuries among the crews. Later the Ivinians came back for revenge and raided Dunir.
Not sure if I should have posted this, but I thought it was a good reason for a modern day (720) raid that someone could use.
Allan


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 Post subject:
PostPosted: Fri Nov 25, 2005 6:08 pm 
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FSBO wrote:
Quote:
Sageryne wrote:
-Mining. Rules for finding minerals, getting a charter, establishing a mine, operating a mine...

Wasn't there someone who wrote a piece on mining in Hârn? I seem to recall seeing that somewhere...


Christian Düntgen http://www.xris.de/Rollenspiele/HGT/index.html

He has done some great work acrosss the board with guilds.

Yes, that's the one.

Cheers,

Roland


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 Post subject:
PostPosted: Fri Nov 25, 2005 6:17 pm 
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Quote:
- Hobbits.


Kill kill kill!

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 Post subject:
PostPosted: Sat Nov 26, 2005 12:11 am 
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Whitmire wrote:
Quote:
- Hobbits.


Kill kill kill!


I dunno ...

The rumours of these creatures has been persistent, even in canon material. We know that they exist in Midgaard ...

But it might be something different alltogether. How about the Evael rumour? I mean, the elves remember the sundering of the codominion, and how the dwarves felt about it.

What is there's truth to legend that dark elves abducted human children and ... changed them? If this became widely known, attitudes of humans towards elves might change at did the dwarven sentiment aeons ago.

Maybe the Evael elves have found the children ... or what they became ... and now shelter the descendants in the deep forest ... or on Ridow even as some tounges have ventured. And if found, humanity might not like what they saw ... a changed humankind toiling in servitude to the elves, a twisted vision of the elven-jarin relations of old ... or maybe even something worse ...

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 Post subject:
PostPosted: Sat Nov 26, 2005 12:30 am 
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The Wrathchild wrote:
Maybe the Evael elves have found the children ... or what they became ... and now shelter the descendants in the deep forest ... or on Ridow even as some tounges have ventured. And if found, humanity might not like what they saw ... a changed humankind toiling in servitude to the elves, a twisted vision of the elven-jarin relations of old ... or maybe even something worse ...

OK - this is good..

Cheers,

Roland


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 Post subject:
PostPosted: Sat Nov 26, 2005 3:28 am 
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Seems a good place to also note current fanon projects underway. For me they are:

- A map of Quiam keep in Orbaal.

- The five inns of Golotha. Floorplans, writeups, and art when I can arrange for it. I'm a bit light on adventure hooks, but am certainly willing to entertain any ideas people might have.

- Plans for Chakta keep.


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 Post subject:
PostPosted: Sat Nov 26, 2005 5:42 am 
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Rothesay wrote:
- The five inns of Golotha. Floorplans, writeups, and art when I can arrange for it. I'm a bit light on adventure hooks, but am certainly willing to entertain any ideas people might have.

If you give me more info on the background, I can provide ideas for the hooks.

Cheers,

Roland


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 Post subject:
PostPosted: Sat Nov 26, 2005 7:20 am 
Caravan rules were already covered quite extensively in Roy Denton's Mercantyler's Guild article. Did you mean something more?


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 Post subject:
PostPosted: Sat Nov 26, 2005 7:59 am 
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Roland de Ronceveaux wrote:
If you give me more info on the background, I can provide ideas for the hooks.

Each of the five inns has a separate writeup with background information on the innkeeper, staff, amenities, typical patrons, etc. I'm also including some of the personages from Golotha who frequent particular places. (Boraga the Embalmer for example tends to the Noose & Jester.) I'm hoping for a generic adventure hook for each inn - right now I have the Bridgetower and the N&J, but could use something for the Hand & Fist, the Smoking Meken, and the Tower. 8)


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 Post subject:
PostPosted: Sat Nov 26, 2005 10:07 am 
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Hello,

Agrikan Fury wrote:
Caravan rules were already covered quite extensively in Roy Denton's Mercantyler's Guild article. Did you mean something more?


What I am looking for is not rules. I would like to see a completely detailed caravan.

- What is the name of the caravan master? Where is he from, how much experience does he have, how many times has he made this particular trip?
- How many men does he have? How many are drivers, what are their names, how many are mercenaries, who is there leader, where are they from?
- How many wagons, carts, mules? What are they carrying?
- How many mercantylers are travelling with the caravan, what are their names, where are they from, what cargo do they have in the caravan, where are they heading?
- What is the route, where do they plan to camp, how long is the trip planned to take?
- What is the procedure to set up camp every night? Do they bring all the wagons in a circle? How many sentries, what sort of shift schedule?

Also

- some good adventure hooks, things that happen along the way, detailed encounter events, detailed incident events (broken wagon axle etc).

While rules are nice, what I am suggesting is a complete fully fleshed out caravan that a group of PCs can just walk up to and say:

"Where are you going?"
"Thay"
"Can we join?"
"Yes, that will be XXX d. You can fall in behind merchant XXX. XXX will be the guard responsible for your part of the caravan."
"Hi my name is guard XXX. We are comin up to a dangerous area with brigands. If they attack, I will do XXX. Take your horses and do XXX."

In essence, just add PCs and stir...

TTYL

Kerry Mould

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 Post subject:
PostPosted: Sat Nov 26, 2005 8:08 pm 
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Sageryne wrote:
- some good adventure hooks, things that happen along the way, detailed encounter events, detailed incident events (broken wagon axle etc).

Yes, something set on the Genin Trail or the Salt Route as an example. Hooks such as an encounter with Barbarians (not necessarily hostile) could easily be switched from the Pagaelin to the Tulwyn, or vice-versa.

Other ideas:

- Someone has thrown a dead carcass into the watering hole. Find another one for the caravan before night falls.

- One of the Merchant is accusing the other of stealing some cargo from him. The two have a history of bad relations and could stir the other traders against each other. The situation has to be diplomatically resolved fast (uncovering the truth is not necessarily the best solution).

- Traders are complaining about a group of Ilviran Pilgrims that joined the caravan a few days ago. They are "weird" and want them cast out.

Cheers,

Roland


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 Post subject: Re: The Idea thread...
PostPosted: Mon Nov 28, 2005 1:31 pm 
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Sageryne wrote:
Hello,

Further to my PMs with Ilkka, I got to thinking that we should have a place on the HarnForum where people can suggest things that they would like to see. Sort of a Harnic wish list. This can act as a source of inspiration for aspiring Fanon writers who don't know what they should write about. It may also act as a catalyst, inspiring other HarnFans and GMs with cool ideas for their own campaigns.

Just a few ideas to get things rolling:

- Codominium ruins. There was a great article in Thonahexus about ruins, I would like some adventures based around the discovery and exploration of these ruins.

- Viking raids. Despite Cape Renda, there must be some brave vikings willing to raid Kanday, Rethem or Melderyn. Perhaps an adventure around that.

- More descriptions of mercenary units.

- A good article describing a caravan. We know caravans travel along the caravan routes, but an article describing a whole caravan, the characters in it, the wagons, horses, outriders, mercenaries etc. Then I could just have my PCs (if I had any :( ) join the caravan.

- More guild articles.

- I liked the idea of an article on secret cults (Morgathian, Agrikan, Navehan) in "good" kingdoms.

- Foresters and Sheriffs. If you are going to run a Robin Hood type campaign, we need to know more about foresters. Along the same lines, I would love to see more about Sheriffs in general, how Shire courts work, some idea of the sheriff's schedule, how many men he has, what they do day to day.

- Royal bureaucracy. There was a great thread a few months ago on the clerks of the Royal Household, I would like to see and article which expands and explains all of the jobs of the household (perhaps with what type of person fills the job, what skills they have, the powers they have).

- The White Hand. Who are they, what do they do. I have an image of Bester and the Psi-Corp from Babylon-5 as the model, but perhaps someone else has a different idea.

- Building rules. I would like someone to come up with a rule expansion to cover construction. How much to build a townhouse, a manor house, a barn etc. This should cover construction in a core-kingdom area, with special rules for frontiers. It should include construction times.

- More about Gargun. Nomadic gargun are hardly detailed at all. An adventure about nomadic gargun moving into an area.

- Hobbits. I vaguely remember a discussion (perhaps a small write up) on hobbit like creatures living on the borders of Evael. Myth or real????

- Mining. Rules for finding minerals, getting a charter, establishing a mine, operating a mine...

Since its nearly Christmas, who else has some Harnic wishes?

TTYL

Kerry Mould


I would really like to see some building and guild rules.

I had some very rough mining rules done a while back, I really should dust them off and have another look at them. I would appreciate some feedback/input if anyone is interested


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PostPosted: Mon Nov 28, 2005 6:56 pm 
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Rothesay wrote:
Seems a good place to also note current fanon projects underway. For me they are:

- A map of Quiam keep in Orbaal.

- The five inns of Golotha. Floorplans, writeups, and art when I can arrange for it. I'm a bit light on adventure hooks, but am certainly willing to entertain any ideas people might have.

- Plans for Chakta keep.


I've got maps for the Bridgetower Inn, plus a partial write-up, somewhere. They would need re-working as they pre-date the new Golotha. but if you're interested let me know and I'll send them to you.

Neil

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 Post subject:
PostPosted: Tue Nov 29, 2005 2:06 am 
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Neil wrote:
I've got maps for the Bridgetower Inn, plus a partial write-up, somewhere. They would need re-working as they pre-date the new Golotha. but if you're interested let me know and I'll send them to you.

Please. The BT is the furthest along, with maps done and most of the writeup, but you never know what will come of a revision. 8)


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PostPosted: Tue Nov 29, 2005 2:13 pm 
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Rothesay wrote:
- The five inns of Golotha. Floorplans, writeups, and art when I can arrange for it. I'm a bit light on adventure hooks, but am certainly willing to entertain any ideas people might have.

- Plans for Chakta keep.


I have maps and a writeup for the Temple of Ilvir in Golotha. Unfortunately, it was developed in ~1991 and is all paper, not digital. Tranferring it has always been one of my back burner projects.

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 Post subject:
PostPosted: Tue Nov 29, 2005 4:36 pm 
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Nichola wrote:
I have maps and a writeup for the Temple of Ilvir in Golotha. Unfortunately, it was developed in ~1991 and is all paper, not digital. Tranferring it has always been one of my back burner projects.

I have the means to digitize if you want to run it my way. I must confess, the temple of Ilvir is a low priority for my Golotha work, but I would be happy to bring fanon to light as it were. 8)

That having been said it seems a good time to ask if people want the inns individually or as a set. Obviously I can release one at a time faster, but there might be some loss as I see the set as a whole. What do people think?


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 Post subject:
PostPosted: Wed Nov 30, 2005 12:14 am 
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Rothesay wrote:
That having been said it seems a good time to ask if people want the inns individually or as a set. Obviously I can release one at a time faster, but there might be some loss as I see the set as a whole. What do people think?


I'd recommend doing the articles one at a time unless there's some reason that they all need to be tied together.

I've found that trying to tackle a whole bunch of similar articles all at once raises the risk that all of them stall at some advanced draft stage whereas doing them one at a time give you the sense of progress as you finish things.

My 2d,

Joe

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 Post subject: Re: The Idea thread...
PostPosted: Wed Nov 30, 2005 12:23 am 
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Roland de Ronceveaux wrote:
Sageryne wrote:
- Building rules. I would like someone to come up with a rule expansion to cover construction. How much to build a townhouse, a manor house, a barn etc. This should cover construction in a core-kingdom area, with special rules for frontiers. It should include construction times.

I know the man for that job, and his name is Roy Denton.

If he want's to do it I'd be more than willing to help out. (Haven't got much free time to do it myself at the moment due to lots of building work!)

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PostPosted: Wed Nov 30, 2005 12:34 am 
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Joe Adams wrote:
I'd recommend doing the articles one at a time unless there's some reason that they all need to be tied together.

None that I can think of beyond the 'theme.'

The big thing holding up the Bridgetower right now is art, which I hope to commission after the New Year. 8)


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PostPosted: Wed Nov 30, 2005 2:50 am 
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Rothesay wrote:
Nichola wrote:
I have maps and a writeup for the Temple of Ilvir in Golotha. Unfortunately, it was developed in ~1991 and is all paper, not digital. Tranferring it has always been one of my back burner projects.

I have the means to digitize if you want to run it my way. I must confess, the temple of Ilvir is a low priority for my Golotha work, but I would be happy to bring fanon to light as it were. 8)


Unfortunately, digitizing it requires the ability to read my handwriting. #-o

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PostPosted: Wed Nov 30, 2005 3:41 am 
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Nichola wrote:
Unfortunately, digitizing it requires the ability to read my handwriting. #-o

Oh. My paleography studies are far behind me alas. :?


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