WIP Ivinian Thran of Keldheim

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BrianSmaller
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Re: WIP Ivinian Thran of Keldheim

#51 Post by BrianSmaller » Fri Mar 17, 2017 12:33 pm

Points noted. I have always loved the canon and fanon maps and always wished I could do them and this is my first attempt so a rather steep learning curve - especially with basically a slightly updated MS Paint - I am using PAINT.net that allows layers.

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Krazma
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Re: WIP Ivinian Thran of Keldheim

#52 Post by Krazma » Fri Mar 17, 2017 12:50 pm

Does MS Paint allow you to adjust the opacity of certain layers or objects?

If so, you can get a nice blending effect for transitions at the water's edge by drawing a slight fringe of whatever color matches the nearby water, then dropping the opacity down to 50% or so and placing it over the beach texture. If you match the colors right, it blends right in.

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Re: WIP Ivinian Thran of Keldheim

#53 Post by BrianSmaller » Fri Mar 17, 2017 1:37 pm

You can do that with MS Paint but it is quite involved - you can actually get colour gradients. You can with PAINT.net

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Re: WIP Ivinian Thran of Keldheim

#54 Post by BrianSmaller » Fri Mar 17, 2017 3:21 pm

Rothesay wrote:Yes, much improved. Trees looking more like AI and less CC which is a major plus.

I agree with Krazma's comments. (He often beats me to these, heh.)

This is shaping up to be a very fine fanon addition. I look forward to the text.
I have got a bunch of npcs lightly sketched out and some ideas for the write up. The map may hint to a few of those already.

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Re: WIP Ivinian Thran of Keldheim

#55 Post by Rothesay » Sat Mar 18, 2017 2:03 am

BrianSmaller wrote:The map may hint to a few of those already.
A few stand out, yes. :wink:

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Re: WIP Ivinian Thran of Keldheim

#56 Post by BrianSmaller » Sat Mar 18, 2017 9:10 am

I could probably do more on this but it is starting to drive me nuts so decided to move on to working on the write up to go with the map. Will leave the last tidy ups on the map until I am away at work next week - give me something to do in the evenings.

There are a few things left to do - I forgot to put the contour heights in and the compass rose but it is getting there.
Keldheim B&W.jpg
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Re: WIP Ivinian Thran of Keldheim

#57 Post by gunnulf » Fri Mar 31, 2017 11:28 am

Very nice work. Glad to see somebody else working up a piece of the far northern part of Ivinia, my group have been playing out of Malmor, just a touch west of your locale. Started playing that locale years ago, and it's organically developed into a real place for us. I'm envying your map skills.

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Re: WIP Ivinian Thran of Keldheim

#58 Post by BrianSmaller » Fri Mar 31, 2017 2:28 pm

Email me a sketch of your Malmor and I will give a map a go.

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Re: WIP Ivinian Thran of Keldheim

#59 Post by gunnulf » Sun Apr 09, 2017 6:15 am

Brian was gracious enough to offer to map Malmor based on a hand drawn map I created for this locale. My group has been based out of Malmor in some fashion or another for many, many years. Brian was kind enough to not only draw the map using his definitely impressive mapping skills, but said I could post the map on the forum, so here is some more of his hand work. The thran of Malmor, on Skeltfjord, in the kingdom of Govyna, not all that far from Keldheim, as it turns out.

Thanks Brian!
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Re: WIP Ivinian Thran of Keldheim

#60 Post by Krazma » Sun Apr 09, 2017 10:48 am

Nice! Thanks for sharing!

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Re: WIP Ivinian Thran of Keldheim

#61 Post by Sageryne » Sun Apr 09, 2017 12:04 pm

Well done. I always love new maps.

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Re: WIP Ivinian Thran of Keldheim

#62 Post by Brian_Smaller » Sun Apr 09, 2017 12:37 pm

Gunnulf has a pretty well detailed thran here. It is campaign specific but can easily be Fanon-ized for wider consumption :) That was a hint by the way :D

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Re: WIP Ivinian Thran of Keldheim

#63 Post by gunnulf » Sun Apr 09, 2017 2:12 pm

Hint acted on. I have submitted the article to Leitchy tonight (after my game, of course), as well as maps, with appropriate acknowledgement to Brian for the map work. Hopefully be up soon.

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Re: WIP Ivinian Thran of Keldheim

#64 Post by MDMann » Sun Apr 09, 2017 6:52 pm

Good man.
Per Sir Veer.

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