Someone suggested giving an occupation for every 50 years of age and/or massive numbers of option points. While that is fairly reasonable I am a little less giving or maybe just different:
I actually agree here. I would think they have a different outlook due to longevity. THe idea of focusing solely on the perfection of a craft seems a little too much, I would see much time spent doing other things, getting a very well rounded "education", but not devoting themselves tirelessly to one pusuit for their lifetime.
The other thing that would also compensate for their longevity to reduce skill value a bit - their memory systems are constantly regenerating per canon. I would think this would mean a more rapid degenration of skills than with a human. \
Plus something like losing skill ML to lack of practice would really need to be but into play with an elf. THey may have been a master glassblower 1000 years ago, but if they have not done much with it since they will be at a lower ML.
I actually think a little bit differently than the standard HM system for "protecting" skills. It's not tough to maintain a 50 ML. But to maintain a 100+ ML requires far more practice than HM specifies. Instead of making skill protection "automatic" if used, and automatic protection is not done by using one SMP.
I like to have it as having an unprotected skill require a developmental roll - if failed, the skill declines by 1 (makes the high ML skills tougher to protect). For every SMP spent, there are two rolls, you must excede the current skill level when rolling D100+ Skillbase, +20.
Sucessfully using the skill in a game session allows an SMP to protect that skill.
This means with a pretty well "maxed out" skill, you have a 20% chance to protect, or on average it takes 2.5 SMPs to protect.
You can be master of one skill, but it is difficult to be a master of many.
Using this with elves would take away some of the effects of their longevity.