Friends, Foes & Followers — Part 14
March 16, 2017
Friends, Foes & Followers is a GM resource that uses a common format for presenting 2 pages of information about a character. The characters can be used in any way the GM sees fit; as NPC opponents, helpers or even emergency PCs for that unexpected player, making these resources no GM should be without.
Special thanks goes out to Rob Barnes, who sponsored all of the art by the always amazing Richard Luschek. The illustrations were originally created for Rob’s Lynnfana Hundred campaign. They include two characters familiar to fans of The Earl’s Progress. It is my pleasure to add them to FFF for use by GMs.
This instalment contains:
- a young, wealth widow Perfumer
- a tough, female, talbar (riverboat) captain
- an attractive thespian
- an arrogant, noble bailiff, Sir Andro Valador, antagonist from The Earl’s Progress (q.v.)
- a herald and chamberlain, Sir Gorlin Farafgar, important NPC from The Earl’s Progress (q.v.)
- a Laranian knight inquisitor from a secret order
- an Agrikan knight / spy mascarading as a Halean knight on the jousting circuit
- his faithful Agrikan squire
- an Ilviran priest with a club foot
You will note there are only nine characters in this edition. FFF 13 (Gargun Edition) had 15 characters, and the reduced number of characters in FFF 14 is to balance the two issues out to the average of twelve characters per issue.
by Kerry Mould
Menema Regional Map
March 13, 2017
The Menema Regional Map bundle contains three files. These are a PNG image of a regional map of Menema in Hepekeria done in the same style as the Harn, Ivinia, Shorkyne, and Trierzon regional maps produced by Columbia Games. Also included is a Microsoft publisher file with the same image sized and tiled to be printed out on multiple A4 pages and stuck together to produce a regional map of the same scale as the originals. Finally, the package also includes an incomplete Menema index. This lists all the features on the map, but provides little information other than the title, nature, and grid reference for each feature. You will have to complete the content yourself.
by Conal Smith
March 10, 2017
A selection of minor psionic artifacts, probably of Earthmaster origin, that might be found as treasure if generous GMs feel they are appropriate. Feel free to make any adjustments to the suggested power settings.
by Daniel Petrone
Major Knights of Rethem
March 9, 2017
The achievements of sixteen major knights of Rethem who are the bailiffs or constables of keeps, holding these strongholds for the great clans of the kingdom. Others are sheriffs/constables appointed by the king. This rascally bunch also includes several knights holding the largest number of manors in the kingdom outside of the great clans.
by Matthew Roegner
Three Brothers Barrow
December 21, 2016
This article provides Gamemasters with a ready-made Jarin barrow tomb for heroes to explore, along with several adventure hooks. Three maps are included: a local map depicting the pasture where the ancient barrow has remained hidden until the present, interior plans for the barrow tomb itself, and interior plans for a small cave system that allows access to the hidden tombs. Additionally, stats are provided for a new type of Ivashu the PCs can encounter within the caves, along with a beautiful full-colour illustration by Richard Luschek.
by Rob Barnes
A Kaldoric Succession Crisis
November 13, 2016
One of the most fascinating stories in Hârnic canon is the looming succession crisis to the throne of the Kingdom of Kaldor. The published material is intentionally vague on how the crisis may turn out, leaving it open to interpretation by individual game masters as is proper. This article describes how one person intends the crisis to begin and looks at the first few months of possible events.
The material in this article is based largely on information in Edward Barach’s analysis of the succession crisis in Thonahexus #9 (qv). The author has made extensive use of Jonathan Nicholas’ Great Clans of Kaldor (qv) and Kerry Mould’s Lady of Paladins (qv) article. Like those articles, he also relied heavily on the Kaldor articles from Columbia Games Inc and original writings by N. Robin Crossby, along with a selection of material from a multitude of other canon and fanon articles.
by Paul Strack
Character Sheets & Profiles
November 12, 2016
A number of Hârn fans have developed character sheets or profiles…even whole portfolios…over the years. They’re gathered here to make it easy for other fans to download and make use of.
If there appears to be enough demand, Anders will follow this up with the 39 page Viking, followed by the Imperial and Tribal Editions. The Viking Edition will see the introduction of a few elements imported and merged from the Pendragon system, specifically the Virtues & Vices, Traits and Passions tokens.
Hârn Pottage III
November 12, 2016
Pottage III continues the fine tradition of bringing excellent supplementary material to the roleplaying community. While the places, people, and adventures contained in this volume are aimed at the world of Hârn, with very little work they could be used in any medieval fantasy campaign. Heck, with just a little more work, they could be used in ANY genre!
Included with artwork by the incomparable Richard Luschek and beautiful maps, the author has once again exceeded all expectations. These 40 pages are roleplaying gold…and free!
by Mike St-Pierre
As an added bonus, Joe McCallum has made coloured editions of some of the Keep (Fortified Manor House) that appears on pgs 2-5.
Spells From Yagaland
September 28, 2016
These spells were developed by the GM and players of a Gentle White Hand campaign. Many of these spells are very high level and complex. People are welcome to use any of them, modified or otherwise in their settings as they see fit.
Friends, Foes & Followers — Men In White
September 28, 2016
The humans of Kethira are not ready for the reality of their world. Approximately 720 years ago, coinciding with the founding of Emelrene and Melderyn, much magic and arcana was driven underground. The existence of most magical or extraordinary beasts faded from human consciousness with the exception of a few species of creatures too large in number to be totally forgotten, including the gargun, ivashu, dragons, fey, and the odd chimera.
All creatures, races, and magical beasts were allowed to join polite human society provided they suitably disguise themselves as ordinary humans and register as outsiders with the Melderyn or Emelrene Registry of Arcana. This secret is the most jealously guarded knowledge of the Ancient and Esoteric Order of the Gentle White Hand. Few outsiders know that all that stands between their simple world and the chaos of the abyss are…the Men in White!
by J. Patrick McDonald