Major Knights of Rethem
March 9, 2017
The achievements of sixteen major knights of Rethem who are the bailiffs or constables of keeps, holding these strongholds for the great clans of the kingdom. Others are sheriffs/constables appointed by the king. This rascally bunch also includes several knights holding the largest number of manors in the kingdom outside of the great clans.
by Matthew Roegner
February 27, 2016
The Sheluna Mountains region sits astride the Principalities of Hacherul in the west and Shelum in the east. The northern portion of Shelum merges with the Beshakan Desert with no clear border line, although the boundary of the Beshakan desert is generally considers to be the northern border of Suram Province. The most prominent feature of the area is the great Sheluna Volcano which rises 10,205′ above the arid sand dunes of the Beshakan desert. The mountain has a sinister reputation and is avoided by all but the most foolhardy. This map is done in the current Columbia Games Inc. style, and the package also contains a short (5 page) index of major features.
by Joseph McCallum
The Black Company
March 31, 2015
The Black Company is a Golotha-based mercenary Company of Adventure. Although the Black Company is the name by which it is popularly known, it was initially called the Great Company of Jarin and later often just as the Jarin Company. Despite its name, personnel are drawn from a wide range of nationalities. The current composition of The Black Company is left deliberately vague so GMs can use it however they want. The PDF is beautifully rendered, and the map of the company’s location has also been added as an extra file so GMs can add additional elements, or print it separately for players.
by Joseph McCallum
Tuvâra – the Great Southern Savannah
March 15, 2015
Upon a sea of grass…
Keléstia Productions are pleased to announce the publication of our second Venârivè Almanac product: Tuvâra – the Great Southern Savannah.
The lush savannahs between the Venârian Sea and the Anzelôrian Rainforest are home to some of Kèthîra’s most remarkable fauna. They are also home to the Tuvâra – a race that combines nobility and savagery in equal measure. Gold and ivory lure many an adventurer here, as well as rumors of ancient ruins and hidden cities. But the hazards are as great as the rewards. Some will find a fortune here – others, death in the jaws of the river dragons or a life of slavery in the distant East.
To learn more about Venârivè Almanac: Tuvâra and to make a purchase, go to:
Knights of Lynnfana Hundred
December 11, 2014
These twenty heraldic achievements were developed for Rob’s campaign based in Kaldor’s Lynnfana Hundred.
Color heraldry by C.I. Roegner and Matt Roegner.
by Rob Barnes
Major Knights of Melderyn
June 15, 2014
The major knights of Melderyn are the bailiffs or constables of keeps, holding these strongholds for the Great Clans (qv) of the kingdom. Others are sheriffs/constables appointed by the king. Some are also members of the Great Clans themselves or holders of significant manors. The other knights here are leaders of families who control the most manors and/or acreage in the kingdom of Melderyn. As a bonus, there are also two princes of the House of Toron and Rickar Hocht, the Emelrenian knight who married into the royal clan.
by Matt Roegner
February 2, 2014
Astaroc Cranelson, a brilliant and accomplished Odivshe Viran, has recently retired to the townhouse in Tashal which he inherited from his aunt. An epileptic royal bastard, Astaroc has never been recognized by the monarchs of Kaldor as family, but that hasn’t really bothered him. Pursuing his art almost to the exculsion of all else, Astaroc could yet play a role in the Kaldoric succession. This ten-page article includes a history of this unusual NPC, plans and descriptions for his townhouse, eight new Odivshe spells, and artwork by Richard Luschek.
by Matt Roegner
Greatclans of Melderyn
December 23, 2013
This article describes the genealogy of each of the seventeen Greatclans of the Kingdom of Melderyn. Each Greatclan has an individual two page article with text describing the history of the clan and its current members, a family tree showing the last 120 years of the clan’s history with intermarriages and the clan’s heraldry. The article is laid out such that when printed double sided the text describing the clan’s history will appear facing the clan’s family tree.
You can find the heraldry of the major knights of Melderyn here.
by Jonathan Nicholas
November 25, 2013
Ubael House is the Tashal residence of Karsin Ubael, Baron of Uldien. The house is a somewhat worn-out but comfortable townhouse in the Medrik district. This 10-page article details the house along with its residents both living and (mostly) dead. Meet fashion-victim Sir Tonan Yaronne, his conscientious wife Lady Enlyn, and the hidden star of Ubael House: Sir Crowsalot! Complete with numerous plot hooks, artwork by Bernhard Bihler, maps & plans, heraldry by Matt Roegner, and lay-out by Brent Bailey, it is another location in Kaldor’s capital enriching your game experience.
by Gina Bihler
Greatclans of Chybisa
May 8, 2013
This article describes the genealogy of each of the six Greatclans of the Kingdom of Chybisa. Each Greatclan has an individual two page article with text describing the history of the clan and its current members, a family tree showing up to the last 120 years of the clan’s history with intermarriages and the clan’s heraldry. The article is laid out such that when printed double sided the text describing the clan’s history will appear facing the clan’s family tree.
Greatclans of Chybisa continues the series of articles that details the most noble houses in each of the kingdoms on the island of Hârn.
by Jonathan Nicholas