Friends, Foes & Followers — Parts 4, 5, 6

April 1, 2017

Part 2 of 14 in the series Friends, Foes & Followers

Friends, Foes & Followers is a GM resource that uses a common format for presenting 2 pages of information about a character. The characters can be used in any way the GM sees fit; as NPC opponents, helpers or even emergency PCs for that unexpected player, making these resources no GM should be without.

This zip file contains 36 fully developed characters, including 11 military, 1 barbarian, 10 guildsmen, 4 unguilded, 4 nobles, 4 priests, 1 mage and 1 non-human. It replaces FFF 4 (4422 downloads), 5 (4581 downloads) and 6 (4876 downloads).

This updated and revised edition of FFF 4, 5 and 6 contains all the same characters, but upgraded to the final FFF format. It incorporates many changes, big and small, including removing the name and nationality from the front page to allow the GM to rename the character to fit his or her needs. Kerry has also updated index numbers and added a full HarnMaster Character Profile.

In response to a request at HârnCon III, Kerry has created two 2pp articles detailing pre-made adventuring groups known as ‘A Company of Adventurers’ (ACOA). These are perfect for convention play or as a sample group for new players.

FFF 5 is the HârnCon III edition and includes two ACOA groups: ‘The Pentacle’ (by John Sgammato & Kerry Mould) and ‘Andel’s Entourage’ (by Andy Gibson and Kerry Mould).

FFF 6 includes nine characters inspired by the Sci-Fi series “Firefly” transposed into the world of Harn as seagoing folk instead of spacefaring folk. Their ship is a 64 foot dak, the ‘Lorkin’ (qv), a medieval type of ship known to us as a cog which—despite its connections to FFF6—can be used separately for any seaborne adventures, perhaps starting with Sail Ho! (qv). ACOA 3, ‘The Crew of the Lorkin’ (by Andy Gibson, Ken Snellings, and Kerry Mould) includes the officers and passengers of the ‘Lorkin’.

FFF 6 also includes three characters inspired by Bernard Knight’s series “Crowner John“, ACOA 4 (by Kerry Mould) groups these into the ‘Agents of the Crown.’

These 36 FFFs are produced by the Harn Writers Guild (HWG). They are written by Kerry Mould (14), John S. Daniel II (12), John Sgammato (6), Ken Snelling (3) and Andy Gibson (1). They are illustrated by Juha Makkonen (24) and Richard Luschek (12).

by Kerry Mould


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Friends, Foes & Followers — Part 14

March 16, 2017

Part 14 of 14 in the series Friends, Foes & Followers

Friends, Foes & Followers is a GM resource that uses a common format for presenting 2 pages of information about a character. The characters can be used in any way the GM sees fit; as NPC opponents, helpers or even emergency PCs for that unexpected player, making these resources no GM should be without.

Special thanks goes out to Rob Barnes, who sponsored all of the art by the always amazing Richard Luschek. The illustrations were originally created for Rob’s Lynnfana Hundred campaign. They include two characters familiar to fans of The Earl’s Progress. It is my pleasure to add them to FFF for use by GMs.

This instalment contains:

  • a young, wealth widow Perfumer
  • a tough, female, talbar (riverboat) captain
  • an attractive thespian
  • an arrogant, noble bailiff, Sir Andro Valador, antagonist from The Earl’s Progress (q.v.)
  • a herald and chamberlain, Sir Gorlin Farafgar, important NPC from The Earl’s Progress (q.v.)
  • a Laranian knight inquisitor from a secret order
  • an Agrikan knight / spy mascarading as a Halean knight on the jousting circuit
  • his faithful Agrikan squire
  • an Ilviran priest with a club foot

You will note there are only nine characters in this edition. FFF 13 (Gargun Edition) had 15 characters, and the reduced number of characters in FFF 14 is to balance the two issues out to the average of twelve characters per issue.

by Kerry Mould


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Menema Regional Map

March 13, 2017

The Menema Regional Map bundle contains three files. These are a PNG image of a regional map of Menema in Hepekeria done in the same style as the Harn, Ivinia, Shorkyne, and Trierzon regional maps produced by Columbia Games. Also included is a Microsoft publisher file with the same image sized and tiled to be printed out on multiple A4 pages and stuck together to produce a regional map of the same scale as the originals. Finally, the package also includes an incomplete Menema index. This lists all the features on the map, but provides little information other than the title, nature, and grid reference for each feature. You will have to complete the content yourself.

by Conal Smith


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Major Knights of Rethem

March 9, 2017

Part 3 of 3 in the series Heraldry

The achievements of sixteen major knights of Rethem who are the bailiffs or constables of keeps, holding these strongholds for the great clans of the kingdom. Others are sheriffs/constables appointed by the king. This rascally bunch also includes several knights holding the largest number of manors in the kingdom outside of the great clans.

by Matthew Roegner


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A Kaldoric Succession Crisis

November 13, 2016

One of the most fascinating stories in Hârnic canon is the looming succession crisis to the throne of the Kingdom of Kaldor. The published material is intentionally vague on how the crisis may turn out, leaving it open to interpretation by individual game masters as is proper. This article describes how one person intends the crisis to begin and looks at the first few months of possible events.

The material in this article is based largely on information in Edward Barach’s analysis of the succession crisis in Thonahexus #9 (qv). The author has made extensive use of Jonathan Nicholas’ Great Clans of Kaldor (qv) and Kerry Mould’s Lady of Paladins (qv) article. Like those articles, he also relied heavily on the Kaldor articles from Columbia Games Inc and original writings by N. Robin Crossby, along with a selection of material from a multitude of other canon and fanon articles.

by Paul Strack


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Hârn Pottage III

November 12, 2016

Part 3 of 4 in the series Harn Pottage

Pottage III continues the fine tradition of bringing excellent supplementary material to the roleplaying community. While the places, people, and adventures contained in this volume are aimed at the world of Hârn, with very little work they could be used in any medieval fantasy campaign. Heck, with just a little more work, they could be used in ANY genre!

Included with artwork by the incomparable Richard Luschek and beautiful maps, the author has once again exceeded all expectations. These 40 pages are roleplaying gold…and free!

by Mike St-Pierre


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Hârn Pottage III Download

As an added bonus, Joe McCallum has made coloured editions of some of the Keep (Fortified Manor House) that appears on pgs 2-5.


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Friends, Foes & Followers — Men In White

September 28, 2016

Part 13 of 14 in the series Friends, Foes & Followers

The humans of Kethira are not ready for the reality of their world. Approximately 720 years ago, coinciding with the founding of Emelrene and Melderyn, much magic and arcana was driven underground. The existence of most magical or extraordinary beasts faded from human consciousness with the exception of a few species of creatures too large in number to be totally forgotten, including the gargun, ivashu, dragons, fey, and the odd chimera.

All creatures, races, and magical beasts were allowed to join polite human society provided they suitably disguise themselves as ordinary humans and register as outsiders with the Melderyn or Emelrene Registry of Arcana. This secret is the most jealously guarded knowledge of the Ancient and Esoteric Order of the Gentle White Hand. Few outsiders know that all that stands between their simple world and the chaos of the abyss are…the Men in White!

by J. Patrick McDonald


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Friends, Foes & Followers — Parts 1, 2, 3

September 27, 2016

Part 1 of 14 in the series Friends, Foes & Followers

Friends, Foes & Followers is a GM resource that uses a common format for presenting 2 pages of information about a character. The characters can be used in any way the GM sees fit; as NPC opponents, helpers or even emergency PCs for that unexpected player, making these resources no GM should be without.

This zip file contains 36 fully developed characters, including a yeoman, three barbarians, twelve guildsmen, thief, brigand, ten commoners, five nobles, and three priests.  It replaces FFF 1 (5432 downloads), 2 (4552 downloads) and 3 (4096 downloads).

This updated and revised edition of FFF 1, 2 and 3 contains all the same characters, but upgraded to the format finalized in FFF 12.  It incorporates many changes, big and small, including removing the name from the front page to allow the GM to rename the character to fit his or her needs, updated index numbers, and a full HarnMaster Character Profile.

These 36 FFFs are produced by the Harn Writers Guild (HWG).  They are written by Kerry Mould (31), Michael Bjurshagen (3), Sophia Tribad (1) and Jeremy Baker (1).  They are illustrated by Richard Luschek (32) and Juha Makkonen (4).

by Kerry Mould


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The Chybisan Royal Guard – History

May 31, 2016

Chybisa has one standing professional military force — the Royal Guard. Their primary responsibility is the protection of the royal household but they also regularly patrol the Genin Trail to ensure that trade, the economic lifeblood of Chybisa, continues to flow. To many, they are the “Stalwart Boars”, dutiful and noble. But to others who are less respectful, they are brutish “unctuous pigs”.

This article is the first in a series which details the history and traditions of the Chybisan Royal Guard in the GREEN & PLEASANT LAND campaign. There is some minor deviation from canon in that auxiliary forces have been included in the force composition. Further articles will detail the traditions and the force composition of the Royal Guard.

by Konnel Damiano


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Sheluna Mountains

February 27, 2016

The Sheluna Mountains region sits astride the Principalities of Hacherul in the west and Shelum in the east. The northern portion of Shelum merges with the Beshakan Desert with no clear border line, although the boundary of the Beshakan desert is generally considers to be the northern border of Suram Province. The most prominent feature of the area is the great Sheluna Volcano which rises 10,205′ above the arid sand dunes of the Beshakan desert. The mountain has a sinister reputation and is avoided by all but the most foolhardy. This map is done in the current Columbia Games Inc. style, and the package also contains a short (5 page) index of major features.

by Joseph McCallum


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