Peleahn Spells

April 12, 2010

Part 4 of 7 in the series Spells

The Peleahn school involves fire, heat, burning, smoke, destruction, speed, action, aggression and anger. This file lists 62 unofficial Peleahn spells developed by fans over many years and collated by Jean-Nicolas Joubert, including a number translated with permission from the German magazine Var-Hyvrak.

Please note this is a separate file to the remainder of the spells, as it may take a long time to review the other schools. The unofficial spells can be found here, and copies of these can also be found on Jean-Nicolas’s website.

by Jean-Nicolas Joubert

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Savorya Spells

April 11, 2010

Part 3 of 7 in the series Spells

The Savoryan school involves the spirit, soul, the ghostly, thought and mind, the ineffable essence that makes up a being. This file lists 78 unofficial Savoryan spells developed by fans over many years and collated by Jean-Nicolas Joubert, including a number translated with permission from the German magazine Var-Hyvrak.

Please note this is a separate file to the remainder of the spells, as it may take a long time to review the other schools. The unofficial spells can be found here, and copies of these can also be found on Jean-Nicolas’s website.

by Jean-Nicolas Joubert

Download945 downloads

 

Jmorvi Spells

March 28, 2010

Part 1 of 7 in the series Spells

The Jmorvian school involves metals, minerals, chemicals and all the effects and properties of those stiff and unyielding materials. This file lists 35 unofficial Jmorvian spells developed by fans over many years and collated by Jean-Nicolas Joubert, including a number translated with permission from the German magazine Var-Hyvrak.

Please note this is a separate file to the remainder of the spells, as it may take a long time to review the other schools. The unofficial spells can be found here, and copies of these can also be found on Jean-Nicolas’s website.

by Jean-Nicolas Joubert

Download1096 downloads

 

Falconry

June 5, 2009

Falconry, known more popularly as hawking, is the sport of training birds of prey—mainly hawks, falcons, eagles and buzzards—to hunt small animals. The article goes on to describe the skill of falconry in detail, including training the birds, the equipment used, the preparation and conduct of the hunt itself, and a little about the origins of the sport on Lythia. The last of the six pages contains a handy glossary of terms used in falconry.

by Rick Ivansek

(This file has been made available without Rick’s knowledge or permission and has been included because his site is no longer accessible. If any is able, can you please ask Rick to contact me about this file, and any others his site may have contained.)

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Unofficial Spells

March 30, 2009

Part 6 of 7 in the series Spells

Jean-Nicolas Joubert has collated all the spells created by fans over the years, and gathered them together in the same format as the original Shek P’var series of booklets. The Archive contains 7 PDF files, one of each convocation and one for Neutral. There is also a copy of the PDFs on Jean-Nicolas’ website.

The new series of updated unofficial spell lists can be found here.

by many people

Download2458 downloads

 

Travelling in Hârn

July 23, 2008

Not certain of the distance between Coranan and Tashal? How about between Laket and Burzyn? How long does it take to get from Azadmere to the Naniom Bridge by foot? On horseback?

This document contains a set of simple tables designed to show you how long it takes to travel the major caravan routes of Hârn; the Salt Route, the Fur Road, the Silver Way, and Genin’s Trail. Assuming slightly poor weather conditions, the tables list the travel times by foot, horseback, wagon and cart. You can find out how long in days and how far in hexes, and kilometres, as well as average speed.

While they may not be absolutely accurate to the last minute or kilometre, the tables will provide GMs with a consistent set of travel times they can use to inform their player about how long a trip takes.

by Peter Leitch & Anders Bersten

Downloaded  3149 times

Family Trees

July 23, 2008

This article allows GMs of any medieval fantasy role-playing game generate family trees in those fictional societies. It is based entirely on available information for terrestrial mortality and fertility, either as measured before modern medicine or extrapolated from modern data. An excellent family tree is also included to serve as an example.

by Jonathan Nicholas

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HârnMaster Mercantylism

July 18, 2008

Mercantylism is not just a merchant traveling from place to place buying and selling goods at wholesale or retail. Mercantylism involves not only the large and/or small merchants who buy and sell goods; but also the individuals who assist in the collecting of raw materials, transportation, manufacturing, and a myriad of other activities involved along the way.

HârnMaster Mercantylism has been developed to bring as many of the aspects of merchant activity together as possible. 64pp of useful information that crosses the boundaries between rules, and environmental information, this module also contains floorplans and descriptions of the Tashalan Hall of the Mangai and the Hall of Circles in Thay.

The module also includes weights and measures, caravans operations and fees, tolls, negotiable notes, commercial contracts, guild organisations, and much, much more. So much more than just a set of house rules for merchant PCs, and six years in the making, it covers many facets of the society and culture of western Lýthia, including Hârn, making this is one document you will want to download.

by Roy Denton

Download5304 downloads

 

Disease & Aging

July 17, 2008

The rules for disease in Hârnmaster are quite generic and quite lethal—the mildest of diseases is likely to kill 5% of the population. In this article, we attempt to revise the rules for disease in a manner that is somewhat less lethal. It is hoped that better disease rules will facilitate the development of better rules concerning aging and child mortality.

Jonathan Nicholas

Downloaded  1849 times

Beastiary v3

July 16, 2008

Here it is again, the Beastiary! Yeah I know, another one BUT this one has more corrections, a large ‘Cheat Sheets’ of Creatures (similar to the Beastiary Sheet with HM3) and it is in the final version. Bill Gant gets the credit for suggesting the ‘Cheat Sheets’ so a big thank you to him for his suggestions and input.

Note from Leitchy: I have no idea who sent this to me, so I cannot give proper author attribution (or in this case perhaps “compiler” is more accurate). If you know who sent this to me, let me know so I can update this post.

by Unknown

Download3194 downloads

 

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