HârnTown
September 3, 2008
An adjunct to HârnManor, this 4pp PDF deals with the development of a town in the same way that HârnManor deals with the development of a manor. Written by the same author that brought you IviniaThran, HârnTown is a useful tool for the GM to create a town that are believable and fairly consistent. Like that article, this one was also on HarnMaster.net and has been formatted anew.
by Jonathan Nicholas
Downloaded 1441 times
Tags: game-aides, settlementIviniaThran
September 3, 2008
An adjunct to HârnManor, IviniaThran allows the GM to develop a thran in the lands where the Ivinian culture dominates, including Orbaal, Harbaal, and perhaps even the more remote, more conservative areas of Chelemby. Throughout the article, a worked example is given, guiding the GM through some of the more escoteric parts. This example is included in an Excel spreadsheet, which GMs can use to work their own creations. Written by the same author who brought you HârnTown, and once on HârnMaster.net, the article has been reformatted for life on Lythia.com, although the text hasn’t changed in any important way.
by Jonathan Nicholas
Downloaded 881 times
Tags: game-aides, settlementHârnSettlement
September 2, 2008
HârnSettlement seeks to take the concepts pioneered by the many manor generators, in particular ‘newmanor’ by Rebecca Downey and extend them to build towns as well as manors. This spreadsheet will treat settlements without a keep or castle broadly as in HârnManor, but the presence of a keep or castle will lead it to produce a ‘Town’ (or urban) population to supplement the usual ‘Manorial’ (rural) population. Some of ‘Hârntown’ by Johnathan Nicholas has been used as the basis of the ‘town’ components, though the proportion of urban households is based on the original canon proportions and no distinction is drawn between inland and coastal towns. This spreadsheet also doesn’t deal any differently with Orbaalese settlements (unlike ‘Hârntown’).
Updated to Version 2 March 2007
by Alun
Downloaded times
Tags: game-aides, settlementThonahexus 9
August 31, 2008
May 2008 - Thonahexus thoroughly examines the Kaldoric Succession Crisis.
- Running a Succession Crisis - an article on how a GM could use a succession crisis in his campaign
- Why write this? - Different approaches to the Succession Crisis
- Reactions of other kingdoms - how Kaldor’s throes affect and influence the rest of Hârn
- Analyzing the Kaldoric Succession Crisis: The Prelude - an analysis of the key players and their motives
- Zerula - the first of the Lythian Ports of Call articles
- The Khuzan Diary - a treasure item with a story
edited by Joe Adams
Downloaded 123 times
Tags: game-aides, Kaldor, ThonahexusThonahexus 8
August 30, 2008
July 2007 - Maritime campaigns and other thoughts
- The Ring of Halgrim - a treasure item
- Maritime Campaigns - GMs discuss the peculiarities of running a maritime campaign
- And then we hire a pilot - Pilots and the structure of trade in southwestern Hârn
- Sins of Scenario Writers - views on adventure writing
- Building a Manor - how a Hârnic lord might build a manor in the wilderness
- The Horn of Skargja the Wise - an adventure seed for Ivinian players
- Seldholm - an Orbaalese village
edited by Joe Adams
Downloaded 285 times
Tags: maritime, Orbaal, ThonahexusThonahexus 7
August 29, 2008
April 2006 - Thonahexus investigates a wide range of topics.
- Campaign Talk - several GMs relate how they design and run their campaigns.
- Pilgrims and Relics - thoughts on how to develop and incorporate pilgrimages into the Hârn mileu.
- Gnostic Interpretation of Hârnic Religion - an examination of Hârnic gods
- Conspiracy Theory - a story that casts some light on a hidden power
- The Graesha - the tree devils of the Loalan forest
edited by Lucas Magnusson
Downloaded 493 times
Tags: game-aides, Loala, religion, Shorkyne, ThonahexusBattlelust Character Generator
August 29, 2008
A Microsoft Excel spreadsheet that generates BattleLust characters, including gargun.
by Andy Gibson
Downloaded 735 times
Tags: Battlelust, game-aidesGM Helper Files
August 28, 2008
Here are three useful tools that GM’s can use for their own campaigns. One is a Campaign Journal Page (.doc) and the other is a Hârnic Settlement Description (.doc). Each is one page black and white and designed to be photocopied. Of course, if the form is downloaded to your drive you could also type up your notes on the form and print them out or save them in electronic form. Another utility is the Hârnic Settlement Generator (.xls). This is not intended to be HârnManor or HârnTown. It is a pencil and paper tool for the GM to answer PC questions when they arrive in a town or village that is undeveloped.
by William A. Kilmer
Downloaded 850 times
Tags: game-aidesTemplates
August 24, 2008
Two MS Word 2000 templates for Hârn articles; one is A4 page size, the other is Letter page size. Every pages has a full copyright and trademark notice. To alter the author name, click File -> Properties, and change it from my name you your name. Save the files as document templates in the correct place on your machine, and then simply click File -> New, and choose your preferred page size.
by Leitchy
Downloaded 807 times
Tags: fanon, game-aides, templateHârnMaster v3 Expanded Index
August 24, 2008
An expanded index for HârnMaster 3rd Edition, to help GMs and player find the section they need. Simply print this out and put it in the back of your existing copy.
by Samuel Lacas
Downloaded 653 times
Tags: game-aides, hm3, index
