Hârn Pottage II
October 26, 2008
The second installment of the Hârn Pottage series follows its predecessor’s style. Places, arcane objects, dangerous situations and a new creature fill these 30 pages for your enjoyment. Superbly illustrated by Richard Luschek.
by Mike St-Pierre
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Thonahexus 6
August 28, 2008
April 2005 – While Thonahexus finishes with Loala, it broadens its scope on Hârn.
- Godstones – engimatic relics of Hârn’s past and keys to Kelestia
- The Company of the Cup – a group of Golothans with a dark secret.
- What do you call a Knight? – How to address a nobleman
- Highways & Tolls – Travelling the highways of Hârn
- Genheim – a settlement in Orbaal
- St. Melik’s Broadsword – an adventure in Orbaal
- Holegore – a riverside town in Loala that is filled with intrigue and thievery
edited by Lucas Magnusson
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Thonahexus 3
August 25, 2008
June 2003 – The third issue of Thonahexus contains a common knowledge story about the Anoth Delta, complimenting the article in Issue #2. It also examines the wine culture and business of Lythia and then takes a close look at the Morsina – the Dark Elves of Hârn. This issue also presents Saint Abraeron’s Chalice, an adventure set in Kaldor and a travelogue of Khuzdan statues in the Ulmerien River valley.
edited by Lucas Magnusson
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Family Trees
July 23, 2008
This article allows GMs of any medieval fantasy role-playing game generate family trees in those fictional societies. It is based entirely on available information for terrestrial mortality and fertility, either as measured before modern medicine or extrapolated from modern data. An excellent family tree is also included to serve as an example.
by Jonathan Nicholas
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HârnMaster Gold NPCs
July 17, 2008
A collection of 80 pre-generated NPCs for use by lazy GMs (or GMs without much time). The HârnMaster Gold rules were used to generate the characters.
by Patrick Nilsson
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Armour & Characters
July 17, 2008
What happened when you get caught needing a Heavy Horse knight with full armour, what are his skills and armour stats? What about a yeoman defending his farm and manor and dressed as a light footman? Quick, your players are waiting!!
Well, fear no more. This is a collection of various armour combinations and NPC (non-player character) types for use by GMs as a ready reference. Just combine one of the 14 different armour types with one of the 21 different character types (each with three different skill levels), and you have a ready made NPC for your players to battle.
by Patrick Nilsson
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Friends, Foes, and Followers — Part 10
February 11, 2008
Friends, Foes, and Followers is a GM resource that uses a common format for presenting 2 pages of information about a character. The characters can be used in any way the GM sees fit; as NPC opponents, helpers or even emergence PCs for that unexpected player, making these resources no GM should be without. With artwork by Richard Luschek, this installment contains:
- an Agrikan cleric,
- a Peonian cleric,
- a Save-K’norran cleric
- a prostitute,
- a hideworker,
- an innkeeper,
- a litigant,
- an Odivshe mage,
- a mercantyler,
- a timberwright,
- a dilettante, and
- the Grandmaster of the Lady of Paladins fighting order at Cundras.
by Kerry Mould and John S. Daniel II
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Friends, Foes, and Followers — Thonahexus 6
February 1, 2008
Thonahexus 6 Edition
Friends, Foes, and Followers is a GM resource that uses a common format for presenting 2 pages of information about a character. The characters can be used in any way the GM sees fit; as NPC opponents, helpers or even emergence PCs for that unexpected player, making these resources no GM should be without. These characters are from the adventure St. Melik’s Broadsword, available from Thonahexus 6. This installment is not illustrated but that doesn’t detract from its usefulness. The characters included are:
- a squire (Alnu of Chawla),
- a fur mercant (Bertram of Werster),
- a priestess of Larani (Dana of Somner),
- a priest of Sarajin (Danial of Beldesa),
- a valhakar (Davin of Jalp),
- a knight of Larani (Derak of Brundela),
- an Odivshe shek p’var (Jeve of Elmin), and
- a landed knight (Leon of Enhargen).
by Jonathon Nicholas
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Friends, Foes, and Followers — Part 9
January 28, 2008
Friends, Foes, and Followers is a GM resource that uses a common format for presenting 2 pages of information about a character. The characters can be used in any way the GM sees fit; as NPC opponents, helpers or even emergence PCs for that unexpected player, making these resources no GM should be without. A companion to The Earl’s Progress (qv) and Caldeth Townhouse (qv), this edition of Friends, Foes and Followers includes twelve NPCs suitable for use as part of the adventure or seperately within a noble household or entourage. It has NPCs from all levels of Hârnic society, including nobles (Laranian cleric, squire and noble offspiring), guildsmen and high ranking commoners (steward, ostler and harper) and commoners (servant, domestic, falconner, teamster, yeoman and scout).
by Kerry Mould
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Friends, Foes, and Followers — Part 8
January 28, 2008
Friends, Foes, and Followers is a GM resource that uses a common format for presenting 2 pages of information about a character. The characters can be used in any way the GM sees fit; as NPC opponents, helpers or even emergence PCs for that unexpected player, making these resources no GM should be without. With layout and editing by Kerry Mould and illustrations by Juha Makkonen, this installment contains:
- a Sarajin Cleric from Ivinia,
- her sister the Scribe,
- a twisted renegade Savoryan Mage,
- a gambling crazed Mercantyler,
- an unguilded Thief,
- a Herald with his fingers in many pies,
- a Yeoman Longbowman,
- a Knight in khuzan armour,
- a Member of the Crimson Dancer,
- a Bujoc Hunter,
- a Hodiri Horseman, and
- a Knight whom you don’t want to meet on a dark night.
by John S. Daniel II
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