Wizard Kings sale at ColumbiaGames.com

June 27, 2013

FREE SHIPPING worldwide for all Wizard Kings items.

Applies to the Wizard Kings base game, Heroes and Treasures and Ancient Kings expansions armies and Mapsets.

Valid through June 30th.

http://www.columbiagames.com/cgi-bin/query/cfg/allwizardkingsitems.cfg

As always, Columbia Games purchases are 100% guaranteed so you can buy Wizard Kings with confidence.

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Remember, your purchases also earn Columbia Games dollars in our loyalty program.

You earn 1 Game Dollar for every $5 you spend.

Game Dollars are accrued automatically, building rewards toward future purchases.

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Columbia Games
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orders@columbiagames.com
http://www.columbiagames.com
POB 1600, Blaine, WA 98231 USA

_________________________________________________________________________________________
Grant Dalgliesh 800/636-3631
grant@columbiagames.com 360/360-2228
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POB 3457, Blaine, WA 98231 USA

Býria: the Holy Matriarch

June 26, 2013

Kelestia Productions are pleased to announce the first of the Venârivè Almanac Series, which supports Venârivè: Northwestern Lýthia.

Býria: the Holy Matriarchy provides an overview of this unique realm on the southern coast of the Venârian Sea. Býria is a mysterious theocratic matriarchy both feared and reviled by outsiders. It is a powerful empire which seeks to expand its control to the south and its influence more widely.

The module also includes a 13-page article on Slavery in Venârivè which provides the first comprehensive description of this important aspect of life in Venârivè.

Find out more about this new supplement here: Býria: the Holy Matriarchy.

Harn news – new releases imminent

June 22, 2013

 

DICEY BUSINESS
Columbia Games News
HarnWorld edition
June 21, 2013

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NEW HARN RELEASES COMING NEXT WEEK.

Join the HarnQuest subscription and save money on new releases.

Learn about the new Location Expansions.
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Zynholm is a fortified thran held by Clan Saargax from Orbaal's King Alegar II. Melvold Saargax, the current valhakar (clan leader) is stern and demanding to the Ivinian clans that owe him tribute and a harsh overlord to the oppressed Jarin population.5806: Zynholm Thran
Zynholm is a fortified thran held by Clan Saargax from Orbaal’s King Alegar II. Melvold Saargax, the current valhakar (clan leader) is stern and demanding to the Ivinian clans that owe him tribute and a harsh overlord to the oppressed Jarin population.

The Zynholm Thran article describes the settlement’s history, government, religion, and economics, and provides details for some of its craftsmen and other locations. Includes color GM and player local maps, and floor plans for the clanhouse temple of Sarajin.

5776: Telen Castle
Telen is a partially walled town on the Thard River. The capital of Telen District and Coranan Province, its impressive citadel is the headquarters of the Coranan Legion.Telen is a partially walled town on the Thard River. The capital of Telen District and Coranan Province, its impressive citadel is the headquarters of the Coranan Legion. The town’s population has tripled in the last century, making it the third-largest settlement in the Republic after Coranan and Shiran.

The Telen Castle article describes the settlement’s history, government, religion, and economics, and provides details for some of its craftsmen and other locations. Includes GM and player local maps as well as interior plans for the fortified villa of the powerful Nordaka clan, all in full color.

This is a Hârn Classics release. Portions of this article were originally published in 1987 as part of the Thardic Republic Module. The article has been upgraded with new color artwork and redrawn maps, as well as expanded descriptions of the town.

4636: Weasels
Weasels is a bestiary article. It describes the habitat and physical attributes of badgers, weasels, stoats, minks, polecats, sables, river otters, sea otters, and wolverines, all with full HârnMaster stats.Weasels are the largest group of carnivorous mammals. In addition to the true weasels such as the stoat, mink, polecat, and sable, the weasel family encompasses subgroups as diverse as badgers, otters, and wolverines. Although geographically widespread and common, they are stealthy creatures and rarely seen in the open.

Weasels is a bestiary article. It describes the habitat and physical attributes of badgers, weasels, stoats, minks, polecats, sables, river otters, sea otters, and wolverines. Also included are details for hunting and trapping these creatures, fully compatible with the Hunting article (COL #4841).

5702A: Thay #B9: Jeweler
Full-color plans of the Jeweler's Building are included, along with several adventure hooks the GM can use to bring the location into play.Rulf of Iachome, a master in the Jewelers’ Guild, operates a mint in the city of Thay. He has a license from Melderyn’s King Chunel to mint coins. Rulf’s predecessor cheated the king and produced underweight coins; his hands are still nailed to the door of the mint as a reminder of the penalty for committing fraud.

This article is a location expansion intended for use with the City of Thay article (COL #5702). It describes the master jeweler and his establishment. Full-color plans of the building are included, along with several adventure hooks the GM can use to bring the location into play.

4751A: Clord #20: Woodcrafter
Balding woodcrafter in Clord. This article is a location expansion intended for use with "Clord Manor" article in the HârnManor module (COL #4751)Edan of Peskil is an experienced and highly skilled woodturner. He is known throughout Lenedshire in Melderyn for his functional and highly decorative products, from bowls to chairs. Although Edan’s designs are utilitarian, they are finely finished and blemish free.

This article is a location expansion intended for use with “Clord Manor” article in the HârnManor module (COL #4751). It describes the master woodcrafter and his establishment. Full color plans of the building are included, along with several adventure hooks the GM can use to bring the location into play.

A ring of standing stones in the Sorkin Mountains that the Taeldan tribesmen call the Seven Brothers.5890A: Sorkins: The Seven Brothers
Deep in the densely wooded foothills of the Sorkin Mountains northeast of Gardiren in the Kingdom of Kaldor, a clearing in the woods holds a ring of standing stones that the Taeldan tribesmen call the Seven Brothers. The Taelda revere the stones and use the site for sacred ceremonies, led by mysterious Guardians.

This article is a location expansion intended for use with the Sorkin Mountains article (COL #5890). It describes the Seven Brothers site and the tribesmen who act as its protectors. Includes a color local map and several adventure hooks the GM can use to bring the location into play.


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JOIN FRIENDS OF  HARN ON FACEBOOK

Friends of Harn on Facebook

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RECENT HARN RELEASES – AVAILABLE NOW!

32 pages full color with new full color plans.

Cherafir Alienage Artist’s insight, by Richard Luschek

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Cherafir is the capital city and principal port of the Kingdom of Melderyn. The city is well fortified and its strong citadel is the main residence of the king. Known as the "Mages' City," Cherafir is seen by most as a bizarre anomaly, prone to strange happenings and inhabited by weird entities. While largely fictitious, this reputation is promoted by the inhabitants. Cherafir is the most cosmopolitan of Hârnic towns, particularly its dock-side foreigners' quarter known as the Alienage. Cherafir has always been a city of scholars. Dozens of secret societies of practitioners of various arcane arts have their headquarters here.Cherafir is the capital city and principal port of the Kingdom of Melderyn. The city is well fortified and its strong citadel is the main residence of the king. Known as the “Mages’ City,” Cherafir is seen by most as a bizarre anomaly, prone to strange happenings and inhabited by weird entities. While largely fictitious, this reputation is promoted by the inhabitants. Cherafir is the most cosmopolitan of Hârnic towns, particularly its dock-side foreigners’ quarter known as the Alienage. Cherafir has always been a city of scholars. Dozens of secret societies of practitioners of various arcane arts have their headquarters here.

Cherafir offers game masters many opportunities, both as the site of urban intrigue and adventure and as a gateway to the continent of Lythia.

The Cherafir article contains an overview of the city’s history, economics, religion, government, and military forces. In addition to a full-page color player map, color GM maps are provided for each district of the city and more than 160 locations are described. Color floor plans are included for the entire Alienage, as are full descriptions and color floor plans of the Chantry of the Guild of Arcane Lore and the College of Heralds.

FREE SAMPLE MAP
THE ALIENAGE –  HUGE (28″x20″) FULL COLOR.

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Imrium Castle stands on a rocky crag in the shadow of the Rayesha Mountains, The castle is held by the Imrium Cohort of the Thardic Republic's Gerium Legion and protects a town made wealthy by its role in the salt trade, the source of much of the republic's income. Kiban is the second largest settlement in the Kingdom of Kaldor and the principal seat of Clan Dariune, the Earls of Balim. Kiban was a small agricultural castle town not many years ago but is now an emerging center of trade, especially in weapons and jewelry from the dwarven Kingdom of Azadmere. Earl Troda Dariune is Kaldor's Chancellor of the Exchequer and a cousin of the king. He has powerful allies, including key clerics, as well as many enemies. Rodents are the most numerous of all mammals. They are very adaptable and are found in practically every environment on the Misty Isles. Some species, especially mice, voles, and rats, survive at the bottom of the food chain by their sheer fecundity.  Rodents is a bestiary article. It describes the habitat and physical attributes of Hârnic rats, beavers, and squirrels, with full HârnMaster stats. Also included are rules for rodent infestations. Rabbits originate around the Venarian Sea. The Jarin and later Lythian settlers brought rabbits with them to Hârn as food animals; over time, they escaped into the wild and have spread throughout the island, although predators generally keep their numbers in check. Hares are relatives of rabbits; however, they do not live in burrows and instead rely on speed to escape.  Rabbits is a bestiary article. It describes the habitat and physical attributes of Hârnic rabbits and hares, with full HârnMaster stats.
Imrium Castle stands on a rocky crag in the shadow of the Rayesha Mountains, The castle is held by the Imrium Cohort of the Thardic Republic’s Gerium Legion and protects a town made wealthy by its role in the salt trade, the source of much of the republic’s income.

The Imrium Castle article describes the settlement’s history, government, religion, and economics, with special attention to the lucrative salt trade. Detailed descriptions of craftsmen and other locations in the settlement are included, as well as full-color GM and player maps and complete floor plans for the castle, the residence of the district legar, the ruined temple of Agrik, and the Cave of Avathos, where surplus salt is stored and, legends say, an ancient crypt is hidden.

Kiban is the second largest settlement in the Kingdom of Kaldor and the principal seat of Clan Dariune, the Earls of Balim. Kiban was a small agricultural castle town not many years ago but is now an emerging center of trade, especially in weapons and jewelry from the dwarven Kingdom of Azadmere. Earl Troda Dariune is Kaldor’s Chancellor of the Exchequer and a cousin of the king. He has powerful allies, including key clerics, as well as many enemies.

The Kiban Castle article describes the settlement’s history, government, religion, and economics, and provides details for some of the craftsmen and other locations. Includes full-color GM and player maps as well as complete floor plans for Caer Kiban, the earl’s castle.

Rodents are the most numerous of all mammals. They are very adaptable and are found in practically every environment on the Misty Isles. Some species, especially mice, voles, and rats, survive at the bottom of the food chain by their sheer fecundity.

Rodents is a bestiary article. It describes the habitat and physical attributes of Hârnic rats, beavers, and squirrels, with full HârnMaster stats. Also included are rules for rodent infestations.

Rabbits originate around the Venarian Sea. The Jarin and later Lythian settlers brought rabbits with them to Hârn as food animals; over time, they escaped into the wild and have spread throughout the island, although predators generally keep their numbers in check. Hares are relatives of rabbits; however, they do not live in burrows and instead rely on speed to escape.

Rabbits is a bestiary article. It describes the habitat and physical attributes of Hârnic rabbits and hares, with full HârnMaster stats.

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HARN MAP PDF FORMAT AVAILABLE
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This beautiful color map (22" x 34" printed) covers an area of approximately 600 x 900 miles, including the entire island of Hârn and numerous nearby smaller islands. It depicts the full range of terrain types as well as civilized areas. All castles, keeps, and cities are indicated, as are major roads. The map is overlaid with a 25-league square grid and a 5-league hex grid for easy reference.
Hârn map pdf file.

The classic map that enthralled a generation of Hârn fans is now available in electronic format for the first time.

This beautiful color map (22″ x 34″ printed) covers an area of approximately 600 x 900 miles, including the entire island of Hârn and numerous nearby smaller islands. It depicts the full range of terrain types as well as civilized areas. All castles, keeps, and cities are indicated, as are major roads. The map is overlaid with a 25-league square grid and a 5-league hex grid for easy reference.

The PDF also features a 22″×34″ HârnWorld poster, which includes a cultural/political map of Hârn as well as examples of the various maps, floor plans, illustrations, and text found in the many HârnWorld products published by Columbia Games.

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GENCON 2013 – INDIANAPOLIS, INDIANA
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It’s official!  Columbia Games will be at GenCon 2013! 

Columbia Games will once again have a booth at Gen Con this year. We have a lot of exciting new products and a growing list of old products being republished in our new colorful layout.

Join in the fun – August 2013.

GM Walt McAtee is planning a Harn event called The Red Caravan Saturday (8/17) @ 10:00 AM.
Details are online at:  http://redcaravan.wordpress.com

To view the event description on gencon.com click here (you must log-in to gencon.com)

Columbia Games block games and Slapshot events are also planned.

 


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REMINDERS
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PDF HARN MODULES

You can now buy PDF versions of many Hârn products.

Visit:

DriveThruRPG.com

Or:

RPGNow.com 

Or:

http://paizo.com/store/byCompany/c/columbiaGames

Search for harn or Columbia Games.
 

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Gimon Keep

June 21, 2013

Built in 426TR, Gimon is a struggling fishing port, home to a rough crowd of fishermen and miners. Located on the south-eastern coast of Kanday, it is the fief of Baron Tobrin Jevasa, a close advisor to the powerful Earl of Sarkum.

This keep was developed from the single map provided by Columbia Games in their Atlas Kanday CD. The original map has been changed to include a larger walled keep in order to more closely fit the requirements in my own campaign. The maps and general document were made in MS Visio and ported to PDF. I’ve made some additional Visio stencils available. If these are useful do let me know and I will continue to post other items.

by Joseph McCallum


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Gimon Keep Gimon Keep

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Harn Visio Stencils Visio Stencils