April 21st, 2010
The following files are all maps created by Patrick Nilsson for his own campaign. They are, for the most part, unlabelled and unmarked, but conform to the usual Hârn mapping style. In reality, they are a grab-bag of cool maps you could use anywhere.
It should be noted by users of HârnWorld that Map Bundle 2 contains unlabelled floorplans and a colour GM map of Hutop, residence of the Sheriff of Osel, in the Kingdom of Kaldor.
by Patrick Nilsson
July 21st, 2008
Fethael is a small hundred in Nephshire, Kaldor. Home to the Baron of Getha, this small village is a trading town on the edge of the vast, dark Kirsta Forest. This 16 pp. article contains a description of the history, economics, locations, and major personalities in this rural area. Designed from the top down as the backdrop for Joe Adams’ Knights of Kaldor campaign, the Hundred presents a GM with a rich inter-connected area as the setting for adventures or even a campaign. Included in this package is a short essay on the Indama clan. A small but possible integral part of a Kaldoran Succession Crisis, this family is well entrenched in the eastern part of the Kingdom.
by Joe Adams
May 18th, 2008
Located in the far south-western corner of the Kingdom of Kaldor, Chewintin Manor is ruled by a bailiff for the Earl of Balim, the powerful Troda Dariune. Isolated and badly ruled, the current bailiff is busy making Chewintin safe from Kath raids across the Kald River. Another wonderfully mapped and illustrated fan-work.
by Kerry Mould
June 11th, 2012
The construction and traditional use of coracles, small riverine vessels designed for one or two people. Coracles are often used when fishing.
by John Danzer (aka Gronk Groks)
September 15th, 2010
The Green Dragon is a busy, prosperous inn on the north side of Minarsas in the Kingdom of Kaldor. The innkeeper and his wife are faithful Halaens and are working quietly to establish a temple in this conservative town. This article contains the maps for the inn’s compound and buildings; descriptions of the owner and staff are provided, along with some possible adventure hooks. Other connections are made to CGI’s article on Minarsas and their article on Kaldor.
by David Mareske
Downloaded 1441 times
September 3rd, 2008
An adjunct to HârnManor, IviniaThran allows the GM to develop a thran in the lands where the Ivinian culture dominates, including Orbaal, Harbaal, and perhaps even the more remote, more conservative areas of Chelemby. Throughout the article, a worked example is given, guiding the GM through some of the more escoteric parts. This example is included in an Excel spreadsheet, which GMs can use to work their own creations. Written by the same author who brought you HârnTown, and once on HârnMaster.net, the article has been reformatted for life on Lythia.com, although the text hasn’t changed in any important way.
by Jonathan Nicholas
Downloaded 2758 times
September 26th, 2012
Night People are known by many, understood by few, and widely hated or feared. They are wandering folk, traveling the countryside in family groups of up to several dozen people in black wagons festooned with brightly colored flags and painted images. They camp in fallow fields, trading with the villagers and hosting mad revels to the wild beat of their drums and the insane screeching of their fiddles until the lord’s men send them away.
The Night People are known for their strange powers. There is almost always a seer among them and they are great gamblers, dancers, and tellers of tales. It is considered bad luck to kill a Night Person; the murderer is almost always found dead within a short time. Common folk look upon the Night People with a peculiar mix of fascination and loathing. Landless and unprotected, they are the lowest of the low, yet they possess strange powers and always have thrilling tales of the world beyond the manor.
This 12 page article presents a variety of information on the Night People of Hârn, including their history, religion, and customs. Guidelines are provided for creating Night People characters, and a sample band of is detailed for immediate use by the GM.
by Rob Barnes and Taren Scott
January 20th, 2008
The HârnCon III Edition
Friends, Foes & Followers is a GM resource that uses a common format for presenting 2 pages of information about a character. The characters (by Kerry Mould) can be used in any way the GM sees fit; as NPC opponents, helpers or even emergency PCs for that unexpected player, making these resources no GM should be without. This HârnCon III edition includes 12 NPCs who can be used individually or as one of two groups. In response to a request at HârnCon III, Kerry has have created two 2pp articles detailing ‘The Pentacle’ (by John Sgammato & Kerry Mould) and ‘Andel’s Entourage’ (by Andy Gibson and Kerry Mould) AKA “A Company of Adventurers” or ACOA1 and 2. These pre-made adventuring groups are perfect for convention play or as a sample group for new players. The FFF NPC sheets have also been improved in response to fan suggestions. The nationality has been removed from the front page and a more user-friendly stat box with all default skills and a new easy to follow format have been adopted. Illustrated by Richard Luschek, the file contains the following characters:
- an animal trainer,
- a cook,
- a gladiator,
- herdsman,
- a scribe,
- an astrologer,
- an embalmer,
- a seaman,
- a Lia Kavair (thief),
- an Exchequer clerk,
- a guardsman, and
- a legionnaire.
by Various
May 31st, 2011
Members of the Brotherhood of the Black Dragon are fiercely loyal to their valhakar, Bjari Hirsen. A proud Menglanan, Bjari has led the crew of the Black Dragon from their homeland into the heart of Quarphor, across the Venarian Sea to Hepekeria, and now to Hârn. But time is catching up to Bjari and his men; he sees his young son and thinks it may be time to end the wandering.
Not all his men agree…
by Alun Rees
September 8th, 2012
This ramshackle two storey building lies at the heart of power in Golotha. If any building was placed to see all sections of Golothan society, and to be seen by them, then this is it. It boasts none of the grandeur of Golotha’s public buildings yet is a centre of power; power confidently displayed. It is the place of business of one of the most influential men in Golotha, and perhaps the realm.
This can be used as a stand-alone module but is meant to be used with Golotha: The Deeper Dark, the third adventure in the Dark Rethem series.
by Alun Rees