Welcome to HârnWorld!

Hârn is a mist-shrouded island lying off the western coast of the continent of Lýthia, and legend has it populated by savage beasts, barbaric tribesmen, and mysterious wizards.

First published in 1983, Hârn is one of the most detailed fantasy worlds ever created and we are proud to be your gateway to its small but thriving worldwide fan community. So come on in and join the fun.

Don't know HârnWorld at all? Click here to download an introduction (PDF). If you want to meet other fans, then visit the HârnForum, the Hârn community meeting hall. And don't forget to check out HârnLink for other Hârn websites on the Internet! But our primary purpose is to freely share fan-written material set in HârnWorld, although much of this material could be adapted for use in any fantasy roleplaying setting. Submissions can be sent to submissions_{AT}_lythia_{DOT}_com.


Bestiary: Bitter Fallen

This entry is part 21 of 21 in the series Dark Rethem

The Bitten Fallen are residents of Yashain that have fallen from grace, and they resent the fact and seek revenge on the living.


This entry is part 20 of 21 in the series Dark Rethem

The ruins of Caer Mejetus are a monument to the hubris of one man, Emperor Mejenes of the Corani.


This entry is part 19 of 21 in the series Dark Rethem

Emesa gives its name to the northernmost hundred of Hohnamshire in the Kingdom of Rethem, where temporal power now rests with the Warriors of Mameka.

Kustan Siolen

This entry is part 18 of 21 in the series Dark Rethem

The Shawls of Kustan are one of the least well known wonders of Harn.

Scarlet Ribbon

This entry is part 17 of 21 in the series Dark Rethem

The Scarlet Ribbon was the principal artery linking the settlements of the western Corani Empire with its Peran frontier.

Mejetus: Ancient Shades

This entry is part 16 of 21 in the series Dark Rethem

The fourth adventure of the Dark Rethem campaign, where the heroes embark on a mission that takes them into Peran and across Rethem.

Fate of Hârn

Fate of Hârn is an adaptation of the FATE Core rules (from Evil Hat Games) for use in the HârnWorld setting  It is best understood if you have access to those rules, which are available for Pay What You Want at DrivethruRPG. Fate of Hârn incorporates elements of the HârnMaster rules to retain the gritty feeling […]


Hârn Pottage

January 4th, 2008

As the title suggests, this has a bit of everything in it and flavoured with a little meat. It’s a mishmash of random buildings, places and things to be used on Hârn anywhere the GM feels appropriate. Although locations are given for a couple of pieces, these are optional and easily moved.

Also included are various arcane items for campaigns which use magic. The mini adventures/encounters included will hopefully help those GMs who have nothing prepared, or as filler for their PCs’ travels between major points in their present quest, but could be used as a starting off point for beginning characters.

The piece is excellently illustrated by Richard Luschek, and you already know Mike’s beautiful maps from his work on the Tashal module for CGI. Hârn Pottage is a must-have module. I’ll certainly be making use of it, and I hope there are many more Pottage modules to come in the future.

by Mike St-Pierre


Update 2008-01-04Hârn Pottage has been reviewed on RPGnet, and those thoughts are up for all the world to see. Jocelyn Robitaille gave the article top marks for style and only marked down substance by a single point because he doesn’t use (or even know) Hârn and couldn’t use the items described in it. Hmmm…I can see his point, but surely a bit of thought might provide him with some ideas as to how to use the items. Still, 9 out of 10 is a pretty good score. Well done Mike!

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