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Welcome to HârnWorld!

Hârn is a mist-shrouded island lying off the western coast of the continent of Lýthia, and legend has it populated by savage beasts, barbaric tribesmen, and mysterious wizards.

First published in 1983, Hârn is one of the most detailed fantasy worlds ever created and we are proud to be your gateway to its small but thriving worldwide fan community. So come on in and join the fun.

Don't know HârnWorld at all? Click here to download an introduction (PDF). If you want to meet other fans, then visit the HârnForum, the Hârn community meeting hall. And don't forget to check out HârnLink for other Hârn websites on the Internet! But our primary purpose is to freely share fan-written material set in HârnWorld, although much of this material could be adapted for use in any fantasy roleplaying setting. Submissions can be sent to posts_{AT}_lythia_{DOT}_com.

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Updated Files

Minor updates to Maerlith, Edino, Gurian, and Gemela.


Downloading Files

There are issues you should know about downloading files.


Venârivè Player Guide (Free)

This 20-page free module provides a general overview and guide for players of characters in the northwestern region of Lýthia – Venârivè.


Venârivè: Northwestern Lýthia is published!

It is with great pleasure that Keléstia Productions Ltd announces that Venârivè: Northwestern Lýthia is now available for purchase and download.


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Zaurial’s Townhouse

A large, luxurious townhouse suitable for use in any campaign.


Fortified Manor

A large, fortified manor house, unnamed and suitable for any medieval fantasy campaign.


Edino

Edino guards a crossing of the Eryn River near Kuseme.


Maerlith

This entry is part 4 of 4 in the series Mineous

Maerlith is a Peonian sanctuary lies in north-western ranges of Mineous Forest hundred, near the ill-famed Douwa Downs.


Gemela

Gemela is located on the eastern bank of the Eryn and just opposite Edino Keep


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The Philosophy of Pvârism

by Leitchy    (3 Responses)

Pvârism is a philosophy and practitioners (shèk-pvâr) are akin to medieval alchemists.


The Salt Route Moves

by Leitchy    (15 Responses)
This entry is part 2 of 2 in the series What-if: Kaldoran Port

By establishing a port at Tuleme Island, there would be greater river traffic on the Kald and more opportunity for merchants to save money. Thus, the Salt Route might shift, and logic says that shift would be to the nearest major settlement; Jedes.


The Case for a Kaldoran Ocean Port

by Leitchy    (22 Responses)
This entry is part 1 of 2 in the series What-if: Kaldoran Port

What are the advantages of a port controlled by Kaldor that can take ocean-going vessels? There are lots, not least of which is maintaining Tashal’s pre-eminence as the commercial hub of Hârn, and filling the coffers of the Kingdom of Kaldor in the process. We examine the case for a port, and link to the original Port of Kaldor article.