Welcome to HârnWorld!

Hârn is a mist-shrouded island lying off the western coast of the continent of Lýthia, and legend has it populated by savage beasts, barbaric tribesmen, and mysterious wizards.

First published in 1983, Hârn is one of the most detailed fantasy worlds ever created and we are proud to be your gateway to its small but thriving worldwide fan community. So come on in and join the fun.

Don't know HârnWorld at all? Click here to download an introduction (PDF). If you want to meet other fans, then visit the HârnForum, the Hârn community meeting hall. And don't forget to check out HârnLink for other Hârn websites on the Internet! But our primary purpose is to freely share fan-written material set in HârnWorld, although much of this material could be adapted for use in any fantasy roleplaying setting. Submissions can be sent to submissions_{AT}_lythia_{DOT}_com.


Anzelôria: Legendary Southwestern Lýthia

Keléstia Productions are pleased to announce the publication of Anzelôria: Legendary Southwestern Lýthia the first part of the Lýthian Conspectus Series, which expands upon Venârivè: Northwestern Lýthia.

Expanding Save-K’norran Ritual Choice

Presents a house rule where Save-K’norran priests can learn the rituals of other dieties, but beware the cost.

Astronomy of Kèthîra

The Celestial Realm, fully described Keléstia Productions are pleased to announce the publication of Astronomy of Kèthîra. This publication includes two major articles covering both the physical astronomy of the Kèthîran system, as well as the social and cultural aspects of Astrology across Kèthîra. The module also includes a Java-based computer program to enable the […]

Hârnic Currencies

This article details Hârnic currencies, the operation of Royal Mints, Counterfeiting, Usury, the Lore skill of Numismatics, and 30 rare coins that might turn up in a character’s purse.

Morvrin Errata

A clarification of all things morvrin, the Morgathian undead.


Azadmere: An Expansion

May 24th, 2008

This is a one page PDF showing a map of Azadmere…part of Azadmere that the official maps don’t cover. Check pg8, top map, in the Azadmere Kingdom module. That map is described as “Supplemental GM Map, General Layout: Second (+60′) Level – Inner City”. This Azadmere Expansion map appears to flesh out the southern-most part of the Inner City, where the eastern end of Hazmadul Way meets the cliff wall. This map is being provided by Rob de Bruijn, and without the knowledge or permission of James Currie (the apparent original cartographer).

by Jamie Currie

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