September 7th, 2013
Among the Ivinians and men of the north, among the skalds and wyrdsmen, are those able to divine the future and invoke the powers of the ancient runes. They are known as the Runemasters.
This article was originally available from the author’s website but that has since disappeared. Recovered by another enthusiast, it is once more made available. The article covers the origins of runes and runemagic on Kethira, discusses the HârnMaster rules mechanics (skills, runesets, powers, etc.) and describes each of the runes, what they represent and what their magical effects are.
by Aaron Kavli
June 15th, 2014
These are blank journals, by month, for Kethiran weather reports. They are prepared in Microsoft Word 2003; they should open without difficulty into any version of Word up to MS Word 2010. Porting into OfficeLibre loses some data and formatting.
The journal pages are presented in hínyaèl (half-month), with days broken into six watches. The watches are themselves color-coded to denote the amount of daylight available during the shift, and this changes with the seasons. Grey denotes night watches, a lighter grey denotes twilight watches (only experienced during spring and fall), and yellow denotes day watches.
I use the space immediately to the right of the date for sunrise and sunset times. However, my times are known to be inaccurate; I have left it for the user to provide his own almanac, or notes, or blank as he or she sees fit. I have removed the form fields to facilitate rapid data entry.
The icons beneath the dates denote the full moon (Yaélah) and new moon (Yaélmor), as well as the religious days per the Harn Religious Calendar (CGI 9951),
by Konnel Damiano
November 17th, 2008
Dedicated GMs will consider this an invaluable reference; it lists all manors within the kingdoms on the island of Hârn. Each kingdom has been given its own spreadsheet, and the manors are listed in alphabetic order within that page.
by Andy Gibson
July 12th, 2010
This article is an extension of the sidebar rule listed on page Bestiary 1 of HM3.01, and also stems from several forum discussions. The two page in this PDF have been numbered “Bestiary 3” and “Bestiary 4” so you can place them in your binder in the correct place.
by Walt McAtee (“McBard”)
September 23rd, 2013
The demonic servants of Agrik are detailed in this 6-page bestiary article in all their blood-drenched and smoking glory from the lowliest V’ii to the Sons of Agrik themselves. Includes full stats for HM3 and individual illustrations for each of the V’hir species.
(Illustrations by Hogan McLaughlin, Peder Bartholdy, Danny Cruz, Christopher Hiller, and Bernhard Bihler; editing and layout by Brent Bailey).
by Bernhard Bihler
July 23rd, 2008
Not certain of the distance between Coranan and Tashal? How about between Laket and Burzyn? How long does it take to get from Azadmere to the Naniom Bridge by foot? On horseback?
This document contains a set of simple tables designed to show you how long it takes to travel the major caravan routes of Hârn; the Salt Route, the Fur Road, the Silver Way, and Genin’s Trail. Assuming slightly poor weather conditions, the tables list the travel times by foot, horseback, wagon and cart. You can find out how long in days and how far in hexes, and kilometres, as well as average speed.
While they may not be absolutely accurate to the last minute or kilometre, the tables will provide GMs with a consistent set of travel times they can use to inform their player about how long a trip takes.
by Peter Leitch & Anders Bersten
March 31st, 2015
The Black Company is a Golotha-based mercenary Company of Adventure. Although the Black Company is the name by which it is popularly known, it was initially called the Great Company of Jarin and later often just as the Jarin Company. Despite its name, personnel are drawn from a wide range of nationalities. The current composition of The Black Company is left deliberately vague so GMs can use it however they want. The PDF is beautifully rendered, and the map of the company’s location has also been added as an extra file so GMs can add additional elements, or print it separately for players.
by Joseph McCallum
February 6th, 2014
This article contains four neutral spells for the summoning, binding, and control of spirits from Yashain.
by Conal Smith
March 24th, 2013
Gedan is a small village in northwestern Kaldor administered by a reeve on behalf of the Rekela of Nurez. It lies less than a league northwest of Abriel Abbey in Nelafayn Hundred and serves to generate income for the the Abbey. Maranoth of Kelis, the beadle and only yeoman, has the largest farm in Gedan. At 60 acres, his holding easily doubles that of any other tenant. As such, the Kelis clan operates what is, in effect, a manor within a manor. This detail can be used by GMs as an example of what a prominent tenant’s holding might look like.
by Seth Seyfried
October 31st, 2015
Stybrin Manor is located on prime river bottomland on the western edge of Kaldor, near Olokand Castle. The newly completed manor house is built on a small rock outcropping and has been under construction for the last 40 years. A medium sized village is clustered around the base of the outcrop, inside a simple wooden palisade.
This is part of the Nelafayn Hundred Project (qv). Maps by Patrick Nilsson and illustrated by Richard Luschek.
by Kerry Mould