Welcome to HârnWorld!

Hârn is a mist-shrouded island lying off the western coast of the continent of Lýthia, and legend has it populated by savage beasts, barbaric tribesmen, and mysterious wizards.

First published in 1983, Hârn is one of the most detailed fantasy worlds ever created and we are proud to be your gateway to its small but thriving worldwide fan community. So come on in and join the fun.

Don't know HârnWorld at all? Click here to download an introduction (PDF). If you want to meet other fans, then visit the HârnForum, the Hârn community meeting hall. And don't forget to check out HârnLink for other Hârn websites on the Internet! But our primary purpose is to freely share fan-written material set in HârnWorld, although much of this material could be adapted for use in any fantasy roleplaying setting. Submissions can be sent to submissions_{AT}_lythia_{DOT}_com.


Kingdom of Emélrenè published

The land between the Es… Keléstia Productions are extremely proud to announce that after many years of work, Kingdom of Emélrenè is now available. This module has had input from many different people over the years, including Matt Roegner, Ken Snellings, Robert Schmunk, and many other members of the HârnMakers’ Guild and the staff of Keléstia […]

Character Sheets & Profiles

These character sheets and portfolios have been missing in action for many years. Now they’ve been made available again for everyone’s use.

Sastaz’s Peleahn Grimoire

The grimoire of Sastaz, a Peleahn Shenava. The spells within display his magical aim; survival.

Major Knights of Melderyn

This entry is part 2 of 2 in the series Heraldry

The major knights of Melderyn are the bailiffs or constables of keeps, holding these strongholds for the Great Clans of the kingdom.

Templates: Weather Journal

Blank weather journals in MS Word 2003 format. Each page is presented in half-months broken up into 6 four hour colour coded watches.


HârnMaster Mercantylism

July 18th, 2008

Mercantylism is not just a merchant traveling from place to place buying and selling goods at wholesale or retail. Mercantylism involves not only the large and/or small merchants who buy and sell goods; but also the individuals who assist in the collecting of raw materials, transportation, manufacturing, and a myriad of other activities involved along the way.

HârnMaster Mercantylism has been developed to bring as many of the aspects of merchant activity together as possible. 64pp of useful information that crosses the boundaries between rules, and environmental information, this module also contains floorplans and descriptions of the Tashalan Hall of the Mangai and the Hall of Circles in Thay.

The module also includes weights and measures, caravans operations and fees, tolls, negotiable notes, commercial contracts, guild organisations, and much, much more. So much more than just a set of house rules for merchant PCs, and six years in the making, it covers many facets of the society and culture of western Lýthia, including Hârn, making this is one document you will want to download.

by Roy Denton

Download5717 downloads


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