Lýthia.com

Welcome to HârnWorld!

Hârn is a mist-shrouded island lying off the western coast of the continent of Lýthia, and legend has it populated by savage beasts, barbaric tribesmen, and mysterious wizards.

First published in 1983, Hârn is one of the most detailed fantasy worlds ever created and we are proud to be your gateway to its small but thriving worldwide fan community. So come on in and join the fun.

Don't know HârnWorld at all? Click here to download an introduction (PDF). If you want to meet other fans, then visit the HârnForum, the Hârn community meeting hall. And don't forget to check out HârnLink for other Hârn websites on the Internet! But our primary purpose is to freely share fan-written material set in HârnWorld, although much of this material could be adapted for use in any fantasy roleplaying setting. Submissions can be sent to submissions_{AT}_lythia_{DOT}_com.

Lýthia.com

Atlas Keléstia – TRZN D1 (Néoma)

Fire in the Sky, Metal in the Earth Keléstia Productions are pleased to announce the publication of Atlas Keléstia #46. This issue describes map square D1 (Néoma) on the Emélrenè map. This region lies deep in the Jerinálian Mountains and within the eastern Jerinála March of Emélrenè. While most of the Jerinála March is the […]


Kingdom of Emélrenè published

The land between the Es… Keléstia Productions are extremely proud to announce that after many years of work, Kingdom of Emélrenè is now available. This module has had input from many different people over the years, including Matt Roegner, Ken Snellings, Robert Schmunk, and many other members of the HârnMakers’ Guild and the staff of Keléstia […]


Character Sheets & Profiles

These character sheets and portfolios have been missing in action for many years. Now they’ve been made available again for everyone’s use.


Sastaz’s Peleahn Grimoire

The grimoire of Sastaz, a Peleahn Shenava. The spells within display his magical aim; survival.


Major Knights of Melderyn

This entry is part 2 of 2 in the series Heraldry

The major knights of Melderyn are the bailiffs or constables of keeps, holding these strongholds for the Great Clans of the kingdom.


Lýthia.com

Night People

September 26th, 2012

Night People are known by many, understood by few, and widely hated or feared. They are wandering folk, traveling the countryside in family groups of up to several dozen people in black wagons festooned with brightly colored flags and painted images. They camp in fallow fields, trading with the villagers and hosting mad revels to the wild beat of their drums and the insane screeching of their fiddles until the lord’s men send them away.

The Night People are known for their strange powers. There is almost always a seer among them and they are great gamblers, dancers, and tellers of tales. It is considered bad luck to kill a Night Person; the murderer is almost always found dead within a short time. Common folk look upon the Night People with a peculiar mix of fascination and loathing. Landless and unprotected, they are the lowest of the low, yet they possess strange powers and always have thrilling tales of the world beyond the manor.

This 12 page article presents a variety of information on the Night People of Hârn, including their history, religion, and customs. Guidelines are provided for creating Night People characters, and a sample band of is detailed for immediate use by the GM.

by Rob Barnes and Taren Scott

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