Welcome to HârnWorld!

Hârn is a mist-shrouded island lying off the western coast of the continent of Lýthia, and legend has it populated by savage beasts, barbaric tribesmen, and mysterious wizards.

First published in 1983, Hârn is one of the most detailed fantasy worlds ever created and we are proud to be your gateway to its small but thriving worldwide fan community. So come on in and join the fun.

Don't know HârnWorld at all? Click here to download an introduction (PDF). If you want to meet other fans, then visit the HârnForum, the Hârn community meeting hall. And don't forget to check out HârnLink for other Hârn websites on the Internet! But our primary purpose is to freely share fan-written material set in HârnWorld, although much of this material could be adapted for use in any fantasy roleplaying setting. Submissions can be sent to submissions_{AT}_lythia_{DOT}_com.


Expanding Save-K’norran Ritual Choice

Presents a house rule where Save-K’norran priests can learn the rituals of other dieties, but beware the cost.

Astronomy of Kèthîra

The Celestial Realm, fully described Keléstia Productions are pleased to announce the publication of Astronomy of Kèthîra. This publication includes two major articles covering both the physical astronomy of the Kèthîran system, as well as the social and cultural aspects of Astrology across Kèthîra. The module also includes a Java-based computer program to enable the […]

Hârnic Currencies

This article details Hârnic currencies, the operation of Royal Mints, Counterfeiting, Usury, the Lore skill of Numismatics, and 30 rare coins that might turn up in a character’s purse.

Morvrin Errata

A clarification of all things morvrin, the Morgathian undead.

Summoning Spells

This article contains four neutral spells for the summoning, binding, and control of spirits from Yashain.



June 5th, 2009

Murelno is one of only a few settlements on the eastern bank of the Eryn, Kanday’s principal river and a major traffic artery. As such, it is an outpost on the border of Kandian civilization and the manorial seat of Lord Murel, the Warden of Mineous Forest, who maintains close relations to the fierce Gozyda “barbarians”, populating the wilderness to the east. But Lord Murel is also known as a patron of the Charcoalers’ Guild and has started to implement plans for the economic development of Murelno and the Mineous hinterland.

This is the first part of the Mineous Forest Project, a series of articles focusing on locations and scenarios within Daenshire and Mineous Forest.

by Christian Düntgen

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